[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-07-11 Thread Ulrik Sverdrup
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39382 To resolve the last item in this bug, the bad tech Never message for the civ1 ruleset; trunk requires a req for Airbase that is always false. Here is a small patch. (The requirement None is always active, and negated it is never active)

[Freeciv-Dev] (PR#39382) civ1 and civ2 rulesets crash, no sea barbarians, bad tech Never

2007-05-27 Thread William Allen Simpson
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39382 Tried testing my civ3 oceans against civ2 and civ1, just to make sure my code is behaving -- lo and behold, they already crash the server -- without my help civ2 2: Loading rulesets 1: No sea barbarian nation defined. At least one