http://bugs.freeciv.org/Ticket/Display.html?id=39386 >
The rather different code in S2_1 was difficult to compare without
straightening it, too. This makes the differences more apparent, and
hopefully will assist debugging recent reports of load failures in
certain configurations.
Committed S2_
http://bugs.freeciv.org/Ticket/Display.html?id=39386 >
Committed trunk revision 12976.
Note that this makes it obvious that the code does not even come close to
the doc/README.graphics documentation! (Very confusing to new coders.)
Moreover, the match_type = "full" requires the cell_type = "re
http://bugs.freeciv.org/Ticket/Display.html?id=39386 >
Do we allow a cleanup phase?
Trying to understand tilespec.c, there are a number of places where an
if{} or {} was added around major sections of code without reindenting.
Also, several levels of alternating ifs and switches, where fewer le