[Freeciv-Dev] (PR#39581) [Patch] S2_1: Initialize start_units

2007-08-17 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39581 

 Game crashes if started with default settings. Will commit attached
fix immediately.


 - ML

diff -Nurd -X.diff_ignore freeciv/common/game.c freeciv/common/game.c
--- freeciv/common/game.c	2007-08-17 23:34:56.0 +0300
+++ freeciv/common/game.c	2007-08-17 23:59:48.0 +0300
@@ -262,7 +262,9 @@
   game.timeoutinc= GAME_DEFAULT_TIMEOUTINC;
   game.timeoutincmult= GAME_DEFAULT_TIMEOUTINCMULT;
   game.timeoutcounter= 1;
-  game.timeoutaddenemymove = GAME_DEFAULT_TIMEOUTADDEMOVE; 
+  game.timeoutaddenemymove = GAME_DEFAULT_TIMEOUTADDEMOVE;
+  game.info.aifill  = GAME_DEFAULT_AIFILL;
+  sz_strlcpy(game.info.start_units, GAME_DEFAULT_START_UNITS);
 
   game.last_ping = 0;
   game.scorelog= GAME_DEFAULT_SCORELOG;
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Re: [Freeciv-Dev] (PR#39581) [Patch] S2_1: Initialize start_units

2007-08-17 Thread Marko Lindqvist

URL: http://bugs.freeciv.org/Ticket/Display.html?id=39581 

On 17/08/07, Marko Lindqvist [EMAIL PROTECTED] wrote:

  Game crashes if started with default settings. Will commit attached
 fix immediately.

 I have not checked if initialization for any other values are still
missing. Someone should do that.


 - ML



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