URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
2007/8/30 Marko Lindqvist cazf...@gmail.com:
On 30/08/2007, Pepeto _ pepet...@hotmail.fr wrote:
On 29/08/07, Michael Kaufman kauf...@physics.wisc.edu wrote:
The last time I checked, not doing a client reset on player switch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
[EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]:
On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote:
The last time I checked, not doing a client reset on player switch
caused
bad things to happen, but I can't be more specific
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
On 29/08/2007, Marko Lindqvist [EMAIL PROTECTED] wrote:
On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote:
The last time I checked, not doing a client reset on player switch caused
bad things to happen, but I can't be more
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
On 30/08/2007, Pepeto _ [EMAIL PROTECTED] wrote:
[EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]:
On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote:
The last time I checked, not doing a client reset on player switch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627
On Tue, Aug 28, 2007 at 02:34:02PM -0700, Marko Lindqvist wrote:
Patch attached. I'm not aware of any problems caused by not sending
ruleset data when /take command is issued, but it doesn't mean there
is none... (Remember that in