<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39649 >
This is related to #39627, and to the fact that ruleset data may move around in memory. After ruleset reset, client updates pointers to ruleset data when it receives new packets (I'll make another ticket about client using old pointers for that) Problem with is-info packets is that server does not send these packets, as nothing in packet itself is changed. Currently only is-info packet is tile_info. Tile has pointers to terrain and resource, and those should be updated. I looked delta code to see if there is some way to mark is-info packets for forced send when send is next time requested. Didn't find such functionality. It needs to be implemented. But what to do with stable branches? Remove is-info even from packet_tile_info? - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev