<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39899 >
With this recent talk of border design, I'd like to outline an idea of mine: "regional borders". In the current implementation, city radiuses are sometimes more expansive than national borders, sometimes less. This is IMO bad design and potentially confusing for players. Regional borders is an evolution of the concept of city radius. Simply speaking, each city is the source for and in direct control of a section of the national territory. - City workers are able to work on and only on the tiles controlled by the city. In this design, cities start out with less workable tiles, but may potentially gain control of many more as its population and administrative power grows. - Regional borders are visually marked on the map similarly to today's city radius, with the addition of inter-regional borders. To avoid clutter, other players' regional borders aren't displayed. - Regional borders may fluctuate as cities grow, based on the deterministic borders code. - Merging regions: a city may be merged into an adjacent region, with all population being relocated to the new regional capital. (This is an answer to the often-heard "I wanna disband a city" request.) Thoughts? ~Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev