Re: [Freeciv-Dev] (PR#39948) divorce client_states from server_states

2007-12-07 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39948 > Committed S2_2 revision 14142. Committed trunk revision 14143. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39948) divorce client_states from server_states

2007-12-06 Thread William Allen Simpson
http://bugs.freeciv.org/Ticket/Display.html?id=39948 > The current game state is very fragile. It depends on client and server packets arriving in the correct order, and scattered checks for correct state. Rather than a formal finite state machine, the game has an ad hoc dichotomy between the c