URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[book - Thu Apr 03 22:43:48 2008]:
[EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
On 28/03/2008, Madeline Book wrote:
Actually, in the meantime, I thought of a better way: send the
error messages only to connections
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[EMAIL PROTECTED] - Wed Apr 02 22:39:35 2008]:
On 28/03/2008, Madeline Book wrote:
Actually, in the meantime, I thought of a better way: send the
error messages only to connections with hack access.
Sounds sensible. Patch
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
On 28/03/2008, Madeline Book wrote:
Actually, in the meantime, I thought of a better way: send the
error messages only to connections with hack access.
Sounds sensible. Patch wanted.
- ML
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
On 28/03/2008, Madeline Book wrote:
At least commandline switch to disable this feature is required.
Or it could be disabled automatically if the server is not
being used to run a local single player game
It might get
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
From the security point of view I don't like sending of logmessages
to clients, introduced in #40087. Those messages can potentially
contain information about server machine internals I'd rather not
broadcast to everyone.
At least
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40170
[EMAIL PROTECTED] - Thu Mar 27 23:18:35 2008]:
From the security point of view I don't like sending of logmessages
to clients, introduced in #40087. Those messages can potentially
contain information about server machine internals