<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40376 >
assert(!unit_has_orders(punit) || task == AIUNIT_NONE) seems to be failing sometimes (I have logging for the situations when it would fail in my public server but assert itself is disabled) It seems that unit is marked as being under human control, but player is under AI control. Maybe bug is in how player is aitoggled under AI Control. Backtrace: 4: 2.1.5-c2/server/civserver(ai_unit_new_role+0x7b) 5: 2.1.5-c2/server/civserver 6: 2.1.5-c2/server/civserver(ai_manage_units+0xc2) 7: 2.1.5-c2/server/civserver(ai_do_first_activities+0x3c) - ML _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev