[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-09-17 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 Version 1 (simply removing the autotoggle) committed to S2_1 (r15207), S2_2 (r15208) and trunk (r15209). -- 宇宙の最後の存在になるまで進化して繁殖する

[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-09-09 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 A second idea for dealing with autotoggle: have the client send autotoggle=0 after the take command when the game is loaded. This would then avoid the situation where a player loads a game, chooses an AI player, and then wonders why

Re: [Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-09-09 Thread Marko Lindqvist
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 2008/9/10 Madeline Book: A second idea for dealing with autotoggle: have the client send autotoggle=0 after the take command when the game is loaded. This would then avoid the situation where a player loads a game, chooses an AI

[Freeciv-Dev] (PR#40465) [Patch] Remove hardcoded autotoggle=1 on savegame load

2008-08-27 Thread Madeline Book
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40465 Patch removes the hardcoded sending of set autotoggle 1 when the client loads a savegame. This appears to be a constant source of grief for players when the server toggles them to AI under unexpected (yet somehow common) circumstances