<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40764 >
There are a lot of new things are possible but they are not activated in the default ruleset. Perhaps a 'new' default should be defined, which uses all the new goodies? I tried to activate some options but I don't know enough about the new things ...
diff -ur freeciv-2.1.99svn15584.gold5//common/game.h freeciv-2.1.99svn15584.gold5-ruleset_units//common/game.h --- freeciv-2.1.99svn15584.gold5//common/game.h 2009-04-11 18:40:57.000000000 +0200 +++ freeciv-2.1.99svn15584.gold5-ruleset_units//common/game.h 2009-04-12 01:11:41.970127937 +0200 @@ -254,7 +254,7 @@ #define GAME_DEFAULT_NATURALCITYNAMES TRUE -#define GAME_DEFAULT_MIGRATION FALSE +#define GAME_DEFAULT_MIGRATION TRUE #define GAME_DEFAULT_MGR_TURNINTERVAL 5 #define GAME_MIN_MGR_TURNINTERVAL 1 diff -ur freeciv-2.1.99svn15584.gold5//data/default/game.ruleset freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/game.ruleset --- freeciv-2.1.99svn15584.gold5//data/default/game.ruleset 2009-04-11 18:20:29.000000000 +0200 +++ freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/game.ruleset 2009-04-12 00:38:10.182129089 +0200 @@ -84,7 +84,7 @@ ; all cities have been processed. If the player does not have enough ; gold, random buildings from random cities are sold. If still more ; gold is needed, then random units with gold upkeep are disbanded. -gold_upkeep_style = 0 +gold_upkeep_style = 1 ; Parameters used to generalize the calculation of city granary size: ; if city_size <= num_inis: diff -ur freeciv-2.1.99svn15584.gold5//data/default/terrain.ruleset freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/terrain.ruleset --- freeciv-2.1.99svn15584.gold5//data/default/terrain.ruleset 2009-01-23 18:28:25.000000000 +0100 +++ freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/terrain.ruleset 2009-04-12 00:22:59.022628432 +0200 @@ -319,7 +319,7 @@ warmer_drier_result = "no" cooler_wetter_result = "no" cooler_drier_result = "no" -native_to = "Land", "Air", "Missile", "Helicopter" +native_to = "Land", "Big Land", "Air", "Missile", "Helicopter" flags = "NoBarbs", "NoCities", "CanHaveRiver" property_frozen = 100 helptext = _("\ @@ -356,7 +356,7 @@ warmer_drier_result = "no" cooler_wetter_result = "no" cooler_drier_result = "no" -native_to = "Land", "Air", "Missile", "Helicopter" +native_to = "Land", "Big Land", "Air", "Missile", "Helicopter" flags = "CanHaveRiver" property_dry = 100 property_tropical = 50 @@ -430,7 +430,7 @@ warmer_drier_result = "terrain_desert" cooler_wetter_result = "terrain_desert" cooler_drier_result = "terrain_tundra" -native_to = "Land", "Air", "Missile", "Helicopter" +native_to = "Land", "Big Land", "Air", "Missile", "Helicopter" flags = "Starter", "CanHaveRiver" property_green = 50 property_temperate = 50 @@ -577,7 +577,7 @@ warmer_drier_result = "terrain_desert" cooler_wetter_result = "terrain_desert" cooler_drier_result = "terrain_tundra" -native_to = "Land", "Air", "Missile", "Helicopter" +native_to = "Land", "Big Land", "Air", "Missile", "Helicopter" flags = "Starter", "CanHaveRiver" property_green = 50 property_temperate = 50 @@ -651,7 +651,7 @@ warmer_drier_result = "no" cooler_wetter_result = "terrain_glacier" cooler_drier_result = "terrain_glacier" -native_to = "Land", "Air", "Missile", "Helicopter" +native_to = "Land", "Big Land", "Air", "Missile", "Helicopter" flags = "Starter", "NoBarbs", "CanHaveRiver" property_cold = 50 helptext = _("\ @@ -923,7 +923,7 @@ build_time = 3 defense_bonus = 100 border_sq = 5 -native_to = "Land" +native_to = "Land", "Big Land" flags = "NoAggressive", "NoStackDeath", "DiplomatDefense" [base_airbase] diff -ur freeciv-2.1.99svn15584.gold5//data/default/units.ruleset freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/units.ruleset --- freeciv-2.1.99svn15584.gold5//data/default/units.ruleset 2009-04-11 20:32:41.070129086 +0200 +++ freeciv-2.1.99svn15584.gold5-ruleset_units//data/default/units.ruleset 2009-04-12 00:25:33.478126038 +0200 @@ -93,6 +93,14 @@ flags = "TerrainSpeed", "DamageSlows", "CanOccupy", "BuildAnywhere", "CollectRansom", "ZOC", "CanFortify" +[unitclass_land_big] +name = _("Big Land") +move_type = "Land" +min_speed = 1 +hp_loss_pct = 0 +flags = "TerrainSpeed", "DamageSlows", "CanOccupy", "BuildAnywhere", + "CollectRansom", "ZOC", "CanFortify", "RoadNative" + [unitclass_sea] name = _("Sea") move_type = "Sea" @@ -102,10 +110,10 @@ [unitclass_trireme] name = _("Trireme") -move_type = "Sea" +move_type = "Both" min_speed = 2 hp_loss_pct = 0 -flags = "TerrainSpeed", "DamageSlows" +flags = "TerrainSpeed", "DamageSlows", "RiverNative" [unitclass_heli] name = _("Helicopter") @@ -764,7 +772,7 @@ [unit_mech_inf] name = _("Mech. Inf.") -class = "Land" +class = "Big Land" tech_req = "Labor Union" obsolete_by = "None" graphic = "u.mech_inf" @@ -957,7 +965,7 @@ [unit_armor] name = _("Armor") -class = "Land" +class = "Big Land" tech_req = "Mobile Warfare" obsolete_by = "None" graphic = "u.armor" @@ -990,7 +998,7 @@ [unit_catapult] name = _("Catapult") -class = "Land" +class = "Big Land" tech_req = "Mathematics" obsolete_by = "Cannon" graphic = "u.catapult" @@ -1023,7 +1031,7 @@ [unit_cannon] name = _("Cannon") -class = "Land" +class = "Big Land" tech_req = "Metallurgy" obsolete_by = "Artillery" graphic = "u.cannon" @@ -1057,7 +1065,7 @@ [unit_artillery] name = _("Artillery") -class = "Land" +class = "Big Land" tech_req = "Machine Tools" obsolete_by = "Howitzer" graphic = "u.artillery" @@ -1090,7 +1098,7 @@ [unit_howitzer] name = _("Howitzer") -class = "Land" +class = "Big Land" tech_req = "Robotics" obsolete_by = "None" graphic = "u.howitzer" @@ -1411,7 +1419,7 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -cargo = "Land" +cargo = "Land", "Big Land" flags = "BadCityDefender" roles = "Hunter" helptext = _("\ @@ -1679,7 +1687,7 @@ uk_shield = 1 uk_food = 0 uk_gold = 0 -cargo = "Land" +cargo = "Land", "Big Land" flags = "BadCityDefender", "Shield2Gold" roles = "Ferryboat" helptext = _("\ @@ -1904,7 +1912,7 @@ [unit_freight] name = _("Freight") -class = "Land" +class = "Big Land" tech_req = "The Corporation" obsolete_by = "None" graphic = "u.freight"
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