[Freeciv-Dev] [bug #13508] [Patch] Configurable game start year

2009-06-05 Thread Marko Lindqvist
Update of bug #13508 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13508] [Patch] Configurable game start year

2009-06-02 Thread Marko Lindqvist
Follow-up Comment #2, bug #13508 (project freeciv): Updated patch so that it applies on top of #13615 (file #5878) ___ Additional Item Attachment: File name: StartYear_13508-2.diff Size:2 KB

[Freeciv-Dev] [bug #13508] [Patch] Configurable game start year

2009-05-26 Thread Marko Lindqvist
Follow-up Comment #1, bug #13508 (project freeciv): We have to get rid of year 0 hack before this patch can go in. The obvious start at year 0 and have turn to last 1 year does not work as long as hack is in place. Getting rid of the hack requires also changing how research cost doubling year is

Re: [Freeciv-Dev] [bug #13508] [Patch] Configurable game start year

2009-05-15 Thread Ulrik Sverdrup
Hello Marko, Thank you for merging this! This is great for ruleset and scenario authors, together with the calendar changes I think. So now everything is set for example, for the Ancients ruleset to have a (for example) 2500 BC to 500 AD timeline(?). I wanted to contribute to freeciv, but I

[Freeciv-Dev] [bug #13508] [Patch] Configurable game start year

2009-05-11 Thread Marko Lindqvist
URL: http://gna.org/bugs/?13508 Summary: [Patch] Configurable game start year Project: Freeciv Submitted by: cazfi Submitted on: Tuesday 05/12/2009 at 01:03 Category: general Severity: 3 - Normal