[Freeciv-Dev] [bug #13881] [Patch] Init pf nodes only once

2009-07-08 Thread Marko Lindqvist

Update of bug #13881 (project freeciv):

  Status:None = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13881] [Patch] Init pf nodes only once

2009-07-06 Thread pepeto

URL:
  http://gna.org/bugs/?13881

 Summary: [Patch] Init pf nodes only once
 Project: Freeciv
Submitted by: pepeto
Submitted on: Monday 07/06/2009 at 10:45
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

The nodes in the pf code are usually initialized once.  But in the case the
node was not reachable, it usually re-initialize next time the node is
tested.  Basically, this is totally useless, because the informations in the
node structures are not supposed to change.




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File Attachments:


---
Date: Monday 07/06/2009 at 10:45  Name: S2_1_pf_init_node.diff  Size: 4kB  
By: pepeto

http://gna.org/bugs/download.php?file_id=6148
---
Date: Monday 07/06/2009 at 10:45  Name: trunk_pf_init_node.diff  Size: 4kB  
By: pepeto

http://gna.org/bugs/download.php?file_id=6149

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[Freeciv-Dev] [bug #13881] [Patch] Init pf nodes only once

2009-07-06 Thread Marko Lindqvist

Update of bug #13881 (project freeciv):

 Assigned to:None = cazfi  


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