Update of bug #14151 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release:None = 2.0.11
Update of bug #14151 (project freeciv):
Status: Confirmed = Ready For Test
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Follow-up Comment #7:
Attached patches do:
* in trunk: if you cancel alliance this turn, it will print a message like
Follow-up Comment #1, bug #14151 (project freeciv):
Could you provide a savegame? What does happen if you press turn done?
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Follow-up Comment #2, bug #14151 (project freeciv):
In the subsequent turn, B no longer complains of you being allied and is
willing to make an alliance. If the behavior I described is what is desired,
I would suggest changing the message as the current one doesn't make sense.
Something more
Follow-up Comment #3, bug #14151 (project freeciv):
Actually, what you described is really a bug, but I tried to make a similar
situation to work on it, and I failed to produce a savegame to test this
behaviour.
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Update of bug #14151 (project freeciv):
Assigned to:None = pepeto
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Reply to this item at:
http://gna.org/bugs/?14151
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Message posté
URL:
http://gna.org/bugs/?14151
Summary: AI objects to you being allied with enemy when you
are not
Project: Freeciv
Submitted by: kudra
Submitted on: Tuesday 08/18/2009 at 22:00
Category: ai
Severity: 2