[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-03 Thread pepeto
Update of bug #14221 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-01 Thread pepeto
Follow-up Comment #4, bug #14221 (project freeciv): Moved event E_TUTORIAL to E_SCRIPT. (file #6848, file #6849) ___ Additional Item Attachment: File name: trunk_S2_2_script_event.diff Size:11 KB File name: S2_1_script_event.diff

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-10-01 Thread pepeto
Follow-up Comment #6, bug #14221 (project freeciv): I thought it was ok, there should be so many scripts, and I presume, not a lot of them really use the TUTORIAL event. But as you requested, I made new patch for S2_1. (file #6854) ___

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-08-31 Thread matz
URL: http://gna.org/bugs/?14221 Summary: notify.all and notify.player don't work in lua scripts Project: Freeciv Submitted by: matz Submitted on: Monday 08/31/2009 at 19:12 Category: general Severity: 3 -

[Freeciv-Dev] [bug #14221] notify.all and notify.player don't work in lua scripts

2009-08-31 Thread matz
Follow-up Comment #1, bug #14221 (project freeciv): The Bugreport applies to 2.1 and trunk. In 2.1 no error message is generated though. Steps to reproduce the bug: 1. Add the following snippet to script.lua of a ruleset function turn_started_callback(turn, year) notify.all(Hello World) end