[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-13 Thread pepeto
Update of bug #14448 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release:None = 2.1.10

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Update of bug #14448 (project freeciv): Status: Confirmed = Ready For Test ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause2.diff Size:9 KB File name: S2_1_embassy_clause2.diff

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #8, bug #14448 (project freeciv): Added that the client also don't try to take in account the embassy effect (in gtk2 and sdl clients). ___ Reply to this item at: http://gna.org/bugs/?14448

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-11 Thread pepeto
Follow-up Comment #9, bug #14448 (project freeciv): Don't include bug #14490 fix in the patch for S2_2 and trunk... (file #6963) ___ Additional Item Attachment: File name: trunk_S2_2_embassy_clause3.diff Size:7 KB

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #2, bug #14448 (project freeciv): This patches fix what I described below. Unfortunately, there is a more important problem under this one. Actually in this savegame, German has embassy with you from the Marco Polo wonder. But, the client seems to ignore this effect, which

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread anonymous
Follow-up Comment #3, bug #14448 (project freeciv): * Or, wonders should be checked to add player bonus. That's insufficient solution. Effect can come from other sources as well (In alien ruleset free embassies are given after certain tech is researched. Some modpack may want to give free

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread Ann
Follow-up Comment #4, bug #14448 (project freeciv): Is there some reason for not allowing an embassy even if they already have one through some other means? It's always puzzled me that some wonders are 'blocking' while others are not. For instance, you can't build cathedrals if you have

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #6, bug #14448 (project freeciv): Therefore, perhaps it would be acceptable to allow embassy creation even if another effect already gives an embassy? The attached patch does this. ___ Reply to this item at:

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-06 Thread pepeto
Follow-up Comment #7, bug #14448 (project freeciv): Spliting this ticket in 3 parts: * bug #14448: embassy problems. * bug #14452: for non-logical wonders effects for buildings. * bug #14453: for player range effects for great wonders.

[Freeciv-Dev] [bug #14448] Cannot accept treaty which ally approves of

2009-10-05 Thread pepeto
Update of bug #14448 (project freeciv): Status:None = Confirmed Assigned to:None = pepeto ___ Follow-up Comment #1: This happens to all