Update of bug #14448 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release:None = 2.1.10
Update of bug #14448 (project freeciv):
Status: Confirmed = Ready For Test
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Additional Item Attachment:
File name: trunk_S2_2_embassy_clause2.diff Size:9 KB
File name: S2_1_embassy_clause2.diff
Follow-up Comment #8, bug #14448 (project freeciv):
Added that the client also don't try to take in account the embassy effect
(in gtk2 and sdl clients).
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http://gna.org/bugs/?14448
Follow-up Comment #9, bug #14448 (project freeciv):
Don't include bug #14490 fix in the patch for S2_2 and trunk...
(file #6963)
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Additional Item Attachment:
File name: trunk_S2_2_embassy_clause3.diff Size:7 KB
Follow-up Comment #2, bug #14448 (project freeciv):
This patches fix what I described below. Unfortunately, there is a more
important problem under this one.
Actually in this savegame, German has embassy with you from the Marco Polo
wonder. But, the client seems to ignore this effect, which
Follow-up Comment #3, bug #14448 (project freeciv):
* Or, wonders should be checked to add player bonus.
That's insufficient solution. Effect can come from other sources as well (In
alien ruleset free embassies are given after certain tech is researched. Some
modpack may want to give free
Follow-up Comment #4, bug #14448 (project freeciv):
Is there some reason for not allowing an embassy even if they already have
one through some other means?
It's always puzzled me that some wonders are 'blocking' while others are not.
For instance, you can't build cathedrals if you have
Follow-up Comment #6, bug #14448 (project freeciv):
Therefore, perhaps it would be acceptable to allow embassy
creation even if another effect already gives an embassy?
The attached patch does this.
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Follow-up Comment #7, bug #14448 (project freeciv):
Spliting this ticket in 3 parts:
* bug #14448: embassy problems.
* bug #14452: for non-logical wonders effects for buildings.
* bug #14453: for player range effects for great wonders.
Update of bug #14448 (project freeciv):
Status:None = Confirmed
Assigned to:None = pepeto
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Follow-up Comment #1:
This happens to all
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