[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Update of bug #14594 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Follow-up Comment #1, bug #14594 (project freeciv): IMHO helptext should use word both instead of air. Both is already used as move type in units.ruleset and it includes amphibious units. In the future killcitizen should be defined separately for each unit class, and not by move type. Problem is that then it cannot no longer be server setting but must be moved to rulesets. But let's leave that change to 2.3 anyway. ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Follow-up Comment #2, bug #14594 (project freeciv): Both is included only for helicopters and air units in current default ruleset. I agree that air is not exact compared with what we want to do. But in my mind, both is a bit confusing. The help would look: 1 = land 2 = sea 4 = both I would understand that setting this value to 'both' will include the two previous cases. The new version of the patch I am attaching changes the setting help text to: 1 = land moving units 2 = sea moving units 4 = units able to move both on land and sea (file #7099) ___ Additional Item Attachment: File name: trunk_S2_2_killcitizen2.diff Size:29 KB ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
URL: http://gna.org/bugs/?14594 Summary: game.info.killcitizen broken Project: Freeciv Submitted by: pepeto Submitted on: samedi 24.10.2009 à 14:44 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: It appears that in current trunk and S2_2, the land attacks doesn't reduce the size of the cities whereas sea attacks do that (with default killcitizen of 1). Also, the help text claims that heli move type exists and make a wrong maximum for the setting. The attach patch fixes all this. GAME_MAX_KILLCITIZEN is directly dependent of MOVETYPE_LAST. ___ File Attachments: --- Date: samedi 24.10.2009 à 14:44 Name: trunk_S2_2_killcitizen.diff Size: 2 ko By: pepeto http://gna.org/bugs/download.php?file_id=7089 ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev