[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Priority: 5 - Normal = 7 - High Status:None = Ready For Test Assigned to:None = pepeto Planned Release: 2.3.0 = 2.2.0 ___ Follow-up Comment #1: This crash is due to the tile ownership transfer. It assumes to transfer the effect of the base which is building at this time. Fix attached. (file #7590) ___ Additional Item Attachment: File name: trunk_S2_2_create_base_claim_ownership.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Follow-up Comment #2, bug #14993 (project freeciv): Thx. The patch prevents the crash. But at least for me buoys now don't provide visibility anymore (except for the tile on which they were built) ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Status: Ready For Test = In Progress ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #3: Thank you, I tested only on the server, my mistake. New patch attached. (file #7594) ___ Additional Item Attachment: File name: trunk_S2_2_create_base_claim_ownership2.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
Update of bug #14993 (project freeciv): Category:None = general Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14993] crash after building buoy (visibility issue)
URL: http://gna.org/bugs/?14993 Summary: crash after building buoy (visibility issue) Project: Freeciv Submitted by: None Submitted on: Thursday 12/24/2009 at 15:29 CET Category: None Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: 1123581...@gmx.net Open/Closed: Open Release: 2.2.99-dev; rev 16519 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: After building a buoy in enemy territory the server crashes with the following error: freeciv-server: maphand.c:826: map_change_seen: Assertion `0 = change || -change = plrtile-seen_count[vlayer]' failed. I attached a savegame where the buoy is built in (123,33). If this is aborted then there is no error. ___ File Attachments: --- Date: Thursday 12/24/2009 at 15:29 CET Name: civgame-T276-Y1802AD.sav.bz2 Size: 156kB By: None savegame which will crash next turn http://gna.org/bugs/download.php?file_id=7544 ___ Reply to this item at: http://gna.org/bugs/?14993 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev