[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2010-01-03 Thread pepeto
Update of bug #15024 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2010-01-01 Thread pepeto
Follow-up Comment #4, bug #15024 (project freeciv): PowerPC likes to pass the first eight function arguments (excepting floating-point) through the general purpose registers %r3 through %r10. Two const char * arguments might look like foreground in %r7 and background in %r8. A struct counts

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2009-12-31 Thread pepeto
Update of bug #15024 (project freeciv): Category:None = general Severity: 3 - Normal = 5 - Blocker Priority: 5 - Normal = 7 - High Assigned to:

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2009-12-31 Thread pepeto
Update of bug #15024 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Quick fix attached. Unfortunately, as I never got this crash, I cannot really test. Could

[Freeciv-Dev] [bug #15024] beta civserver crashes at startup

2009-12-31 Thread George Koehler
Follow-up Comment #3, bug #15024 (project freeciv): Yes, your fix (file #7562) works for me. I applied the patch to 2.2.0-beta1. Thank you! Now I can play local game instead of needing a public server. PowerPC likes to pass the first eight function arguments (excepting floating-point) through