[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-05 Thread pepeto

Update of bug #15377 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-04 Thread pepeto

Update of bug #15377 (project freeciv):

 Planned Release: = 2.1.12, 2.2.1, 2.3.0   

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Follow-up Comment #25:

Version for S2_1 and S2_2 attached. Use Ulrik's comment.


(file #8803, file #8804)
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Additional Item Attachment:

File name: trunk_fc_is_ascii.diff Size:5 KB
File name: S2_2_S2_1_my_is_ascii.diff Size:5 KB


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-02 Thread Ulrik Sverdrup

Follow-up Comment #24, bug #15377 (project freeciv):

Here it is.

These functions are wrappers for the libc character class functions, without
any locale-dependent behavior. 
The character functions work as documented for ASCII. Bytes outside of the
ASCII set will not be reported to belong to any character class, and will be
left unchanged by transformations. 
This behavior is safe but not strictly correct forsingle-byte 8-bit- or UTF-8
encoded text; in UTF-8, any byte that is part of a multibyte sequence is
non-ASCII. 

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-01 Thread pepeto

Update of bug #15377 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #23:

I will attempt to commit Jason's patch file #8662.


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-01 Thread pepeto

Update of bug #15377 (project freeciv):

  Depends on: = bugs #15658


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Re: [Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-01 Thread Ulrik Sverdrup
Good,  I wrote a brief explanation that you can include to explain the  
functions (see previous posting). Please include it if you find any  
value in it.

ulrik


Den 1 apr 2010 kl. 19.50 skrev pepeto NO-REPLY.INVALID- 
addr...@gna.org:


 Update of bug #15377 (project freeciv):

  Status:None = Ready For Test
 Assigned to:None = pepeto

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 Follow-up Comment #23:

 I will attempt to commit Jason's patch file #8662.


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Re: [Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-04-01 Thread Pepeto
Le jeudi 01 avril 2010 à 23:18 +0200, Ulrik Sverdrup a écrit :
 Good,  I wrote a brief explanation that you can include to explain the  
 functions (see previous posting). Please include it if you find any  
 value in it.
 
 ulrik

What are you talking about, I don't find such explanation...



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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread pepeto

Follow-up Comment #17, bug #15377 (project freeciv):

I have no opinion about what is the best to do...


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup

Follow-up Comment #18, bug #15377 (project freeciv):

The best thing right now would be to check in jason's latest patch, at least
for fc_isspace. I bet we can find many more bugs of this type (though not
crashing bugs) everywhere where isspace is used right now, and nowhere were
the current behavior makes sense.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread pepeto

Follow-up Comment #19, bug #15377 (project freeciv):

I guess a is_utf8_string() and ut8_string_rm_truncated() (which doesn't
require any extra lib) should be good to unsure to don't send incomplete
strings thought the network, and maybe loading from files.

This would also fix the crash described at bug #15658. And also the empty
line bug as fixed in warclient at:
http://svn.gna.org/viewcvs/freeciv-warclient?rev=1401view=rev

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Jason Dorje Short

Follow-up Comment #20, bug #15377 (project freeciv):

The patch I sent should fix bug #15658 which appears to be the same as this
one.  However rather than that patch I think someone should take the time to
write proper ascii versions of those functions, just in case we end up with a
non-superset-of-ascii locale some day.  But I guess that's unlikely so it
shouldn't really matter.

-jason


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup

Follow-up Comment #21, bug #15377 (project freeciv):

Oh, what a mess this is:  the freeciv server of course does not call
setlocale anywhere, so it should be running in the C/POSIX locale and these
functions should already work with ASCII only on the server side. We missed
out on a lot of server bugs here I think (phew!).

One argument for not renaming the restricted functions is that we would
probably replace every single use of them with the ASCII version.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Ulrik Sverdrup

Update of bug #15377 (project freeciv):

Operating System:   Microsoft Windows = None   

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Follow-up Comment #22:

Please ignore my previous comment.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-28 Thread Jason Dorje Short

Update of bug #15377 (project freeciv):

Operating System:None = Microsoft Windows  


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread Jason Dorje Short

Follow-up Comment #10, bug #15377 (project freeciv):

Actually I came to the exact same conclusion Ulrik: we should simply rewrite
the character functions to work only on ascii (range 0 to 127) characters,
and leave others alone.  Using the system-provided functions (such as
tolower) which work in the current locale makes no sense and never will make
sense.  This means some UTF8 characters wont get properly converted which
will cause minor bugs (for instance it wont do proper case comparison on
non-ascii letters in player/ruler names), but will remove a much larger set
of bugs (for instance it may currently do wrong case comparison on those same
non-ascii letters).

As for making or using a UTF-8 variant for these, it's a bit more complicated
than that.  You can't have isspace() or tolower() or isalpha() functions in
utf8 that go byte-by-byte.  This means the same job you were doing via byte
iteration over the string has to be done entirely differently, in every case.
 Additionally, some of the places these functions are called they are given
utf-8, some they are given ascii, and in some they may be given latin1 or a
different character set - so again it all requires careful auditing of the
users in that case, of which there are a lot.  If we go that route I'd rather
rewrite all freeciv core to use ucs2 or ucs4 (fixed-width unicode) strings and
impose that on these functions, and then we get type-checking out of it as
well.  This wouldn't be that hard but then we have to convert all data files
(in utf-8) and all GUI strings (also in utf-8, for gtk2) on both input and
output, everywhere, which is a lot of lines of change.  It's probably
overkill.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread Jason Dorje Short

Follow-up Comment #11, bug #15377 (project freeciv):

And, unfortunately limiting the functions to ascii-only is not going to work
very well either for the is_ functions.  is_alnum is most likely used for
instance to check for valid ruler/city names and will fail on any non-ascii
names now.  Even if we add exceptions for any ruler/city names in the ruleset
(probably already done) it's not desirable for any non-latin-alphabet players.
 Nonetheless here's the patch for it (very simple patch; someone might want to
actually rewrite the functions to do the work directly for ascii).

Out of curiosity, if I made a patch to switch freeciv's internal encoding
(client, server, and network encoding) to UCS2/UCS4, would the change be
supported by the current developers?

Also as a side note, libc does include support for wide characters. 
However it's not defined what character set this actually is so we still have
the current locale issues which is no good since we want to use the same
character set at both client and server.

-jason


(file #8662)
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Additional Item Attachment:

File name: char.diff  Size:2 KB


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread Ulrik Sverdrup

Follow-up Comment #12, bug #15377 (project freeciv):

Turning these functions into ASCII only is the only sane thing, but it might
only be the first step.

I don't think we check ruler names or anything against character classes,
that would already today fail often!

Likewise, we don't add new bugs by this change, for example matching player
names with non-ASCII names already now requires exact case for the non-ascii
part. (For example /ai RÖDSKÄGGE  won't match player Rödskägge, but /ai
RöDSKäGGE will. This behavior is preserved with this change.)

About the patch: Why not document more exactly how we now define the
functions more or less work with UTF-8 will leave people wondering. Here's
my contribution:

These functions are wrappers for the libc character class functions, without
any locale-dependent behavior.

The character functions work as documented for ASCII. Bytes outside of the
ASCII set will not be reported to belong to any character class, and will
only be transformed to themselves.

This behavior is safe but not strictly correct forsingle-byte 8-bit- or UTF-8
encoded text; in UTF-8, any byte that is part of a multibyte sequence is
non-ASCII.


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread Ulrik Sverdrup

Follow-up Comment #13, bug #15377 (project freeciv):

We could look eagerly at GLib's support for Unicode/UTF-8, they have every
function we would ever need:

http://library.gnome.org/devel/glib/unstable/glib-Unicode-Manipulation.html

That should already be available to the GTK+ client of course.

But there must be some more lighter-weight library for Unicode + UTF-8
available.

If I can amend the text in the previous message, say and will be left
unchanged by transformations. instead of and will only be transformed to
themselves. 

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread pepeto

Follow-up Comment #14, bug #15377 (project freeciv):

It is not a real big deal. It just mean having 2 sets of functions for ASCII
and UTF-8 (maybe with different prefixes). Without big changes, it can be
improved a lot.
e.g., fc_snprintf() just need to cut the string after the last complete
character if returning -1.

 We could look eagerly at GLib's support for Unicode/UTF-8

The Glib support could also be a solution. Such code is already in use in the
gtk2 client.

 Out of curiosity, if I made a patch to switch freeciv's internal
 encoding (client, server, and network encoding) to UCS2/UCS4,
 would the change be supported by the current developers?

I am not sure to know how this work, but if someone explain to me.


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread pepeto

Follow-up Comment #15, bug #15377 (project freeciv):

See also bug #14205.


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-27 Thread Jason Dorje Short

Follow-up Comment #16, bug #15377 (project freeciv):

Having 2 sets of functions is trickier than it sounds.  For one, you have to
be extremely careful which you use where.  For a second, neither one should
really be using the libc character functions.  And for a third, the functions
we're talking about _cant_ be written for variable-width character sets like
utf-8 so they all have to be replaced with string variants.  I took a look at
doing this but it's just way too many places and too wide a spectrum of the
codebase affected to do so without upping the bug rate.

Glib or libutf8 can provide some help on some of these functions, I do
believe.  We dont have glib as a requirement for server compilation however,
though it wouldnt be a big deal to add it.

To change the internal encoding to ucs4 I would introduce a new typedef,
typedef uint32 fc_char into fciconv.h.  The majority of internal strings
then get changed from char[] to fc_char[].  String conversion is mostly done
already via the fciconv or gettext functions, but what would have to be added
is conversion of all data files read (from utf8/ascii into ucs4) and to all
gui strings (again between ucs4 and utf8, both ways and in a lot of places). 
Perhaps the biggest challenge though would be server-generated strings, which
can't use sprintf but instead will need a ucs4 version of the same (probably
available through an external library).

-jason


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-26 Thread Ulrik Sverdrup

Follow-up Comment #7, bug #15377 (project freeciv):

If I understand UTF-8 correctly, tolower, isspace and similar functions are
perfectly safe, as long as the functions work with only ASCII without any
windows or otherwise 8-bit charsets. UTF-8 is ASCII clean.

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-26 Thread Ulrik Sverdrup

Follow-up Comment #8, bug #15377 (project freeciv):

As a follow up, my ASCII comments means that it is simple to write
well-defined substitutions if we only care about the ascii part. For example,
if we'd uppercase Perpinyà we would get PERPINYà etc.

We can patch fc_tolower, fc_isspace etc to all return early if we have a byte
outside [0, 127].

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-26 Thread Ulrik Sverdrup

Additional Item Attachment, bug #15377 (project freeciv):

File name: ascii_str_funcs.diff   Size:2 KB


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-26 Thread pepeto

Follow-up Comment #9, bug #15377 (project freeciv):

Isn't any utility in the standard C99 library to perform character operations
like tolower on UTF-8 strings?


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-25 Thread Jason Dorje Short

Follow-up Comment #5, bug #15377 (project freeciv):

Yep, that is surely correct.

These  functions  check  whether  c,  which  must  have the value of an
unsigned char or EOF, falls into a certain character class according to the
current locale.

Each of the character function wrappers in support.[ch] works only on
characters in the current locale, which in freeciv parlance is the local
encoding, and generally not the same as UTF-8 at all. In other words, these
functions cannot be used on nearly all freeciv strings without causing these
problems.

Replacing these is not an easy task.  Their very nature is to operate
byte-by-byte, but with freeciv using utf-8 internally this is not possible. 
One alternative used elsewhere is to convert the utf-8 string to a
fixed-width encoding such as UCS2 (similar to utf-16) or UCS4 (similar to
utf-32) which can then be operated on byte-by-byte, but since that is also
not the current locale the functions will not work on those characters
either.  Having all of Freeciv use ucs4 internally could even be an option,
discussed previously that would prevent all such problems as there could then
be no confusing internal strings from current locale strings; however,
this would require a LOT of work and has been dismissed in the past.

Additionally there may be a few locations where the text is ascii and the
character functions will and should be used.  Maybe.

I'll take a look at where these functions are used and what might be done
about them.

-jason


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-21 Thread Christian Prochaska

Follow-up Comment #3, bug #15377 (project freeciv):

The problem is that one byte of the last (multibyte) UTF-8 character of the
city name gets stripped by remove_trailing_spaces(), because this function
checks single bytes with isspace() and one byte of the last character in the
city name means non-breakable space in the Windows character set and thus
it gets stripped. So we would need a check for UTF-8 spaces instead of single
character spaces.

See also http://rt.freeciv.org/Ticket/Display.html?id=40601

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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-03-20 Thread Jason Dorje Short

Follow-up Comment #1, bug #15377 (project freeciv):

The catalan.ruleset is in utf8, in both S2_2 and trunk.  This is correct and
all characters are utf8.  It's loaded into the server where it remains utf-8.
 It's then sent over the network in utf-8.  It's received by the client and
converted by iconv into the client encoding which is also utf-8.  It's then
sent to gtk2 as utf8.

The isutf8 program can be used to confirm that files are in utf8.  All
ruleset, data, and code files should be in utf8.  In fact the only text files
that may be non-UTF8 within freeciv is the translations which have their
codeset listed at top (even these may be utf-8, which should be encouraged). 
But using this utility does not show up any invalid files.

So I dont see where this can be going wrong.  It could be caused by a bug in
windows GTK or windows iconv as i have heard this is not reproducable on
other platforms with the GTK2 client.  It might also be a bug in windows use
of iconv, if it is trying to convert it out of utf-8 for some reason, but in
that case the bug should probably show up on other platforms and other
rulesets.  Thirdly it could be an issue only triggered by 64bit; the other
bug reports windows7 64bit but this one just says windows vista.

I do notice the documentation on this is limited and in some cases incorrect.
 I'll make a patch to improve this.

-jason


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-02-17 Thread pepeto

Update of bug #15377 (project freeciv):

 Release: = 2.0.10, 2.2.0  


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[Freeciv-Dev] [bug #15377] freeciv-gtk2.exe hangs

2010-02-15 Thread anonymous

URL:
  http://gna.org/bugs/?15377

 Summary: freeciv-gtk2.exe hangs
 Project: Freeciv
Submitted by: None
Submitted on: Monday 02/15/10 at 23:02 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: mborr...@hotmail.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

start freeciv 2.2.0 on windows vista (or XP)
selecting catalan nation. All the rest of choices default.

begin game, first city built Barcelona. 
next, build colons. the rest of the built cities are:

Tarragona
LLeida
Girona
Ripoll
Perpinyà

just creating Perpinyà the freeciv-gtk2.exe hangs

i think is caused by à character on the city name. Catalan cites could
contain àéèiòóu ïü charset.

the same error appears on freeciv 2.0.10 release.




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