[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-19 Thread anonymous
Follow-up Comment #5, bug #15510 (project freeciv): Yes, that's it. Thanks. ___ Reply to this item at: http://gna.org/bugs/?15510 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-14 Thread anonymous
Follow-up Comment #3, bug #15510 (project freeciv): After save and load, improvement progress is lost too. ___ Reply to this item at: http://gna.org/bugs/?15510 ___ Message sent via/by

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-14 Thread Jacob Nevins
Follow-up Comment #4, bug #15510 (project freeciv): After save and load, improvement progress is lost too. Are you using 2.2.1? That sounds like a separate issue, a recent regression that will be fixed in 2.2.2: bug #16209. ___ Reply to

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-03-01 Thread David Lowe
Follow-up Comment #2, bug #15510 (project freeciv): Another related issue is that I think progress towards an improvement is somehow accounted to individual engineers; if I have one working on a transformation, and later put another one on the same activity/tile, after that, if I want to take

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-02-28 Thread Andreas
URL: http://gna.org/bugs/?15510 Summary: accidently clicking a settler/worker/engineer loses all terrain improvement progress Project: Freeciv Submitted by: anbe Submitted on: Sunday 02/28/2010 at 16:42 Category: None

[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-02-28 Thread Jacob Nevins
Follow-up Comment #1, bug #15510 (project freeciv): I've been thinking about this too. Changing city production or research and then changing back is very forgiving, but the same isn't true of unit activity. Another example is losing the fortification state of a military unit. I've mostly