[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-19 Thread anonymous

Follow-up Comment #5, bug #15510 (project freeciv):

Yes, that's it. Thanks.

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[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-14 Thread anonymous

Follow-up Comment #3, bug #15510 (project freeciv):

After save and load, improvement progress is lost too.

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[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-07-14 Thread Jacob Nevins

Follow-up Comment #4, bug #15510 (project freeciv):

 After save and load, improvement progress is lost too.

Are you using 2.2.1? That sounds like a separate issue, a recent regression
that will be fixed in 2.2.2: bug #16209.

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[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-03-01 Thread David Lowe

Follow-up Comment #2, bug #15510 (project freeciv):

Another related issue is that I think progress towards an improvement is
somehow accounted to individual engineers; if I have one working on a
transformation, and later put another one on the same activity/tile, after
that, if I want to take one of the engineers off the project, how long the
remaining one will take to finish the transformation depends on which one it
is (and I have no way of telling them apart).

Hopefully the fix will involve some way of telling how far along the project
is...

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[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-02-28 Thread Andreas

URL:
  http://gna.org/bugs/?15510

 Summary: accidently clicking a settler/worker/engineer loses
all terrain improvement progress
 Project: Freeciv
Submitted by: anbe
Submitted on: Sunday 02/28/2010 at 16:42
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.0
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Accidently clicking on a unit doing some terrain improvement loses all
progress (unless a stack of units is working on the same improvement). It
would be nice if this progress would not be lost (before the end of the
current turn), but could be continued by the same (or another) unit. 
This is especially important for long operations like swamp-grassland.

Change of mind chains like
  67% irrigated - stop - road - stop - irrigate 
(within a single turn) should continue at 67% irrigated

If an interrupted job is not continued in same round it is fine to start over
from the beginning later (no need to remember a partially irrigated tile) -
fixing up the long abandoned construction site is as expensive starting over
from scratch.

One possibility to prevent the accidental clicks could be to open the unit
selection dialog (only for that single unit) so you have to confirm the
cancellation order.





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[Freeciv-Dev] [bug #15510] accidently clicking a settler/worker/engineer loses all terrain improvement progress

2010-02-28 Thread Jacob Nevins

Follow-up Comment #1, bug #15510 (project freeciv):

I've been thinking about this too. Changing city production or research and
then changing back is very forgiving, but the same isn't true of unit
activity.

Another example is losing the fortification state of a military unit.

I've mostly worked around this by unchecking clear unit orders on selection
in the client (and we've recently made some improvements to the behaviour of
that option: see for instance gna bug #15195). This makes it much harder to
lose a unit's activity by accident.

However, it would be good to fix this properly. From looking at the way
cities and research does it, it may require changes to savegame/network
format to store the original activity.

Another related issue is that I think progress towards an improvement is
somehow accounted to individual engineers; if I have one working on a
transformation, and later put another one on the same activity/tile, after
that, if I want to take one of the engineers off the project, how long the
remaining one will take to finish the transformation depends on which one it
is (and I have no way of telling them apart). I haven't tested this
rigorously, though, so I may be wrong about this.

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