[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-09-04 Thread Matthias Pfafferodt

Update of bug #16332 (project freeciv):

  Status:None => Wont Fix   
 Open/Closed:Open => Closed 

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Follow-up Comment #3:

Closing this ticket and bug #16333 as wont fix. At the moment the assert is
not executed due to clean code paths. If there are changes to the handling of
the diplomacy setting this assert can help to find the error.

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[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-08-28 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16332 (project freeciv):

It is the right patch. If the order of creating all players and  setting the
intel state in the client was not followed, the assert replaced in the patch
would be executed. After the patch for bug #16334 was submitted this should
not happen anymore.

So it could be closed as wont fix to get a notice for this.

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[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-08-21 Thread pepeto

Follow-up Comment #1, bug #16332 (project freeciv):

This is probably not the right patch.


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[Freeciv-Dev] [bug #16332] possible assert in ai_diplomacy_new()

2010-07-31 Thread Matthias Pfafferodt

URL:
  

 Summary: possible assert in ai_diplomacy_new()
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 31.07.2010 um 18:15
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

replace an assert in ai_diplomacy_new() by a simple if() statement



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File Attachments:


---
Date: Samstag 31.07.2010 um 18:15  Name:
20100731-09-trunk--fix-possible-assert-in-ai_diplomacy_new.patch  Size: 992B 
 By: syntron



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