[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
Update of bug #16444 (project freeciv): Planned Release: 2.4.0 = ___ Follow-up Comment #4: I'm going to guess that a *good* solution to this involves changing the network protocol. Removing 2.4.0 target. ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
Follow-up Comment #3, bug #16444 (project freeciv): Actually, I strongly think that ruleset should look like tilespec files. There should be a general file (like default.ruleset) that include all others default/*.ruleset. And only *.ruleset files should be listed in the client (or maybe a field named name. On the other side, the server should not say what is the ruleset directory but its actual name (like at client side). ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
Follow-up Comment #2, bug #16444 (project freeciv): I have a patch for this but it's really not good as two distinct things are mixed here. Server sends information about rulesetdir (ruleset name), but client lists .serv files. Often the two are the same, but not necessarily. Recent change to rename default ruleset as classic, but keeping default.serv made this broken even with datas included in main freeciv distribution. I have several .serv files that actually load same ruleset, but set server settings differently... ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
Update of bug #16444 (project freeciv): Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
Follow-up Comment #1, bug #16444 (project freeciv): See also bug #16913 for AI level combo. 'aifill' can be problematic too. ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16444] Changing the ruleset doesn't update the ruleset combo box
URL: http://gna.org/bugs/?16444 Summary: Changing the ruleset doesn't update the ruleset combo box Project: Freeciv Submitted by: pepeto Submitted on: dimanche 15.08.2010 à 15:50 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 4 Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk, S2_2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: When you change the ruleset using the _/rulesetdir_ command or loading a scenario or savegame, the combo box stays at default. ___ Reply to this item at: http://gna.org/bugs/?16444 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev