[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-13 Thread pepeto

Update of bug #16659 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?16659

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-12 Thread pepeto

Update of bug #16659 (project freeciv):

 Assigned to:None = pepeto 


___

Reply to this item at:

  http://gna.org/bugs/?16659

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-11 Thread pepeto

Update of bug #16659 (project freeciv):

  Status:None = Ready For Test 

___

Follow-up Comment #1:

Changed how vector is handled. With big save games, it was taking too much
time to find the entry by names for vectors.

Vectors are usually inserted in the order, so no need to check somewhere
else. Note it's a bit weak to process like this, but anyway, tables have the
same behaviour already.


(file #10309)
___

Additional Item Attachment:

File name: trunk_secfile_save_vector.diff Size:2 KB


___

Reply to this item at:

  http://gna.org/bugs/?16659

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16659] secfile_save() can usually takes very long time

2010-09-07 Thread pepeto

URL:
  http://gna.org/bugs/?16659

 Summary: secfile_save() can usually takes very long time
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 07.09.2010 à 14:36
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

For a game of 10 players on map size 6, it usually takes 20 seconds around
turn 300 to save the game whereas after applying the fix for bug #16642, the
insertion of the data in the secfile takes only about 200ms. I guess this
could be improved.





___

Reply to this item at:

  http://gna.org/bugs/?16659

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev