[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2012-06-24 Thread Jacob Nevins
Follow-up Comment #4, bug #16684 (project freeciv):

Original report has generator=ISLANDS + startpos=SINGLE generating
different-looking maps to startpos=VARIABLE. That the behaviour is different
appears to be deliberate in the code; for ISLANDS, simply calls a different
generator function depending on the startpos setting.

 when you enable 1 x 1 islands doesn't work, it's a myth i 
 haven't ever seen one.
That setting is more like allow 1x1 islands; if it's not set, they are
removed after map generation, but if it's set, there's no guarantee you'll get
them. This is likely generator-dependent.

 And if you set (3,7,3,1) you don't get an island game it 
 changes to continental (for 4 players) :(
I don't understand the notation, but falling back to other generators is
certainly a thing that can happen.

___

Reply to this item at:

  http://gna.org/bugs/?16684

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-16 Thread David Fernandez

Follow-up Comment #3, bug #16684 (project freeciv):

I reported a similar bug here bug #16651 https://gna.org/bugs/?16651.
I guess it is related to this one.


___

Reply to this item at:

  http://gna.org/bugs/?16684

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto

URL:
  http://gna.org/bugs/?16684

 Summary: Possible Bug using Island generator
 Project: Freeciv
Submitted by: master
Submitted on: Saturday 09/11/2010 at 20:36
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

When I set Map Topology Index: 3 (Donut world) Method to Generate Map: 3
(Island Generator) Startpos: 1, the map have big islands but not little
islands like in warclient, but if i set Map Topology Index: 3 (Donut world)
Method to Generate Map: 3 (Island Generator) ---Startpos: 4---, players get
well sized islands and some small islands like in warclient, I post some
Screen shots to show. 



___

File Attachments:


---
Date: Saturday 09/11/2010 at 20:36  Name: Bad Generated.png  Size: 358kB  
By: master
Here are some images.
http://gna.org/bugs/download.php?file_id=10313
---
Date: Saturday 09/11/2010 at 20:36  Name: Well Generated.png  Size: 301kB  
By: master
Here are some images.
http://gna.org/bugs/download.php?file_id=10314

___

Reply to this item at:

  http://gna.org/bugs/?16684

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto

Follow-up Comment #1, bug #16684 (project freeciv):

Another thing I forgot, when you enable 1 x 1 islands doesn't work, it's a
myth i haven't ever seen one. I invite you to try setting normal islands game
(3,3,3,1), enable all map temperate, and 1 x 1 islands. You will see you never
get one :)

___

Reply to this item at:

  http://gna.org/bugs/?16684

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #16684] Possible Bug using Island generator

2010-09-11 Thread Alberto Bonsanto

Follow-up Comment #2, bug #16684 (project freeciv):

And if you set (3,7,3,1) you don't get an island game it changes to
continental (for 4 players) :( 

___

Reply to this item at:

  http://gna.org/bugs/?16684

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev