[Freeciv-Dev] [bug #16684] Possible Bug using Island generator
Follow-up Comment #4, bug #16684 (project freeciv): Original report has generator=ISLANDS + startpos=SINGLE generating different-looking maps to startpos=VARIABLE. That the behaviour is different appears to be deliberate in the code; for ISLANDS, simply calls a different generator function depending on the startpos setting. when you enable 1 x 1 islands doesn't work, it's a myth i haven't ever seen one. That setting is more like allow 1x1 islands; if it's not set, they are removed after map generation, but if it's set, there's no guarantee you'll get them. This is likely generator-dependent. And if you set (3,7,3,1) you don't get an island game it changes to continental (for 4 players) :( I don't understand the notation, but falling back to other generators is certainly a thing that can happen. ___ Reply to this item at: http://gna.org/bugs/?16684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16684] Possible Bug using Island generator
Follow-up Comment #3, bug #16684 (project freeciv): I reported a similar bug here bug #16651 https://gna.org/bugs/?16651. I guess it is related to this one. ___ Reply to this item at: http://gna.org/bugs/?16684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16684] Possible Bug using Island generator
URL: http://gna.org/bugs/?16684 Summary: Possible Bug using Island generator Project: Freeciv Submitted by: master Submitted on: Saturday 09/11/2010 at 20:36 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.2 Discussion Lock: Any Operating System: None Planned Release: ___ Details: When I set Map Topology Index: 3 (Donut world) Method to Generate Map: 3 (Island Generator) Startpos: 1, the map have big islands but not little islands like in warclient, but if i set Map Topology Index: 3 (Donut world) Method to Generate Map: 3 (Island Generator) ---Startpos: 4---, players get well sized islands and some small islands like in warclient, I post some Screen shots to show. ___ File Attachments: --- Date: Saturday 09/11/2010 at 20:36 Name: Bad Generated.png Size: 358kB By: master Here are some images. http://gna.org/bugs/download.php?file_id=10313 --- Date: Saturday 09/11/2010 at 20:36 Name: Well Generated.png Size: 301kB By: master Here are some images. http://gna.org/bugs/download.php?file_id=10314 ___ Reply to this item at: http://gna.org/bugs/?16684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16684] Possible Bug using Island generator
Follow-up Comment #1, bug #16684 (project freeciv): Another thing I forgot, when you enable 1 x 1 islands doesn't work, it's a myth i haven't ever seen one. I invite you to try setting normal islands game (3,3,3,1), enable all map temperate, and 1 x 1 islands. You will see you never get one :) ___ Reply to this item at: http://gna.org/bugs/?16684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16684] Possible Bug using Island generator
Follow-up Comment #2, bug #16684 (project freeciv): And if you set (3,7,3,1) you don't get an island game it changes to continental (for 4 players) :( ___ Reply to this item at: http://gna.org/bugs/?16684 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev