[Freeciv-Dev] [bug #16685] Rework the player/connection menu

2010-09-16 Thread pepeto

Update of bug #16685 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16685] Rework the player/connection menu

2010-09-14 Thread pepeto

Update of bug #16685 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #3:

Patch attached.


(file #10342)
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Additional Item Attachment:

File name: trunk_gtk_conn_player_menu.diff Size:21 KB


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[Freeciv-Dev] [bug #16685] Rework the player/connection menu

2010-09-13 Thread pepeto

Follow-up Comment #2, bug #16685 (project freeciv):

I will separate the item in two, using bug #15300 to make the buttons of the
start page interacting with the player/connection list.


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[Freeciv-Dev] [bug #16685] Rework the player/connection menu

2010-09-12 Thread pepeto

Update of bug #16685 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  
 Summary: Observing via client button makes lot of noise =
Rework the player/connection menu

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Follow-up Comment #1:

I checked the code a bit... It seems it's very weak. There are potential
crashes if the connection or the player is removed by other way. There are
some oddities too and incomplete cmdlevel access handling. Also buttons on
the bottom doesn't fit the selected line, which is not intuitive (bug
#15300).

I will try to improve this for 2.3...


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