[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt
Update of bug #16765 (project freeciv): Status: Need Info = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Could not repro the

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt
Follow-up Comment #7, bug #16765 (project freeciv): Never mind the (incomplete) comment. It repro's when the moves of the _loaded_ unit are exhausted. ___ Reply to this item at: http://gna.org/bugs/?16765

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-28 Thread Daniel Markstedt
Update of bug #16765 (project freeciv): Status: Ready For Test = Need Info ___ Follow-up Comment #2: Trying to understand the bug. By 'loaded' sprite, do you mean the yellow '+' sign that appears

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-28 Thread pepeto
Follow-up Comment #3, bug #16765 (project freeciv): No, I mean the yellow 'L' on the right of the unit when a unit is loaded in another. It is printed in the trident tileset under the strange reverted black and red shield. ___ Reply to

[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-26 Thread pepeto
URL: http://gna.org/bugs/?16765 Summary: unit 'loaded' sprite not visible when done moving Project: Freeciv Submitted by: pepeto Submitted on: dimanche 26.09.2010 à 12:38 Category: rulesets Severity: 3 -