[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-21 Thread Daniel Markstedt

Update of bug #16792 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 
Operating System:  Mac OS = None   


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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-19 Thread Daniel Markstedt

Update of bug #16792 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.0  

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Follow-up Comment #5:

This should take care of the default tilesets. Amplio and Amplio2 have the
same sprites, as do Isotrident and Isophex, so they're included only once
each in the tarball.

Two bugs spotted:

- You get this (now inaccurate) output in stderror when a goto exceeds 100
turns:

2: Tileset amplio2 doesn't support long goto paths, such as 100. Path not
displayed as expected.

- When a goto exceeds 999 turns (which is bound to be extremely rare) the
sprite appears as '00'. At this stage you probably want to throw the error
above.

(file #10830, file #10831, file #10832)
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Additional Item Attachment:

File name: ultralonggoto.sav.bz2  Size:44 KB
File name: trunk-long_goto_sprites.diff   Size:13 KB
File name: trunk-long_goto_sprites.tar.gz Size:211 KB


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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-03 Thread pepeto

Follow-up Comment #3, bug #16792 (project freeciv):

Yes, and probably some code support, I can do it if you wish.

Path gfx are path.turns_%d, but no tilesets define them. The it uses
city.size_%d instead. But the maximum is set to 99. We probably should grow
it to 999.


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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-03 Thread pepeto

Follow-up Comment #4, bug #16792 (project freeciv):

Path supporting it attached. It needs at least to define the 0 decimal
value.


(file #10585)
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Additional Item Attachment:

File name: trunk_tileset_city_size_path_turns.diff Size:5 KB


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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-02 Thread Daniel Markstedt

Follow-up Comment #2, bug #16792 (project freeciv):

What's needed to add support for this in tilesets? Some new gfx?

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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-01 Thread pepeto

Update of bug #16792 (project freeciv):

Category:None = rulesets   
Priority:  5 - Normal = 3 - Low
 Assigned to:None = dmarks 

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Follow-up Comment #1:

The current tilesets doesn't handle more than 99 turns paths. It stays at 99
and print the error message. Since 2.3.0 will have huge map support, it would
be really useful to improve this.


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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-09-30 Thread David Lowe

URL:
  http://gna.org/bugs/?16792

 Summary: Paths longer than 99 turns are not supported.
 Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Thursday 09/30/2010 at 17:30
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Mac OS
 Planned Release: 

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Details:

Paths longer than 99 turns are not supported.  I saw this message after
starting  a new session and switching from the Amplio to Trident tileset. 




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