[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto

Update of bug #16805 (project freeciv):

  Status:  Ready For Test = Fixed  


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-05 Thread pepeto

Update of bug #16805 (project freeciv):

 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-03 Thread pepeto

Update of bug #16805 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?16805

 Summary: AI players are always in Anarchy
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 06:06
Category: None
Severity: 2 - Minor
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.99
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

AI players are seemingly always in Anarchy government - at least in the early
stages of the game.




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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #1, bug #16805 (project freeciv):

Do you mean before you meet them?


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #3, bug #16805 (project freeciv):

I see, this is another bug. The AI are actually under Despotism. The server
probably send the diplomatic meeting before the player info. It results it
assumes the player has is under the default government when displaying the
diplomatic meeting. If you go to the Nations report, it will show you the
real government type of the AI.


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #5, bug #16805 (project freeciv):

When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE
has the 'is-info' flag which is wrong there, as the key is calculated from
the combination of players ids. Removing a re-creating a player may lose the
information.


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Update of bug #16805 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Planned Release: = 2.2.4, 2.3.0   

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Follow-up Comment #6:

Fix attached, including the removal of the 'is-info' flag for the
PACKET_PLAYER_DIPLSTATE.


(file #10568, file #10569)
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Additional Item Attachment:

File name: S2_2_make_contact.diff Size:1 KB
File name: trunk_make_contact.diffSize:1 KB


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread Daniel Markstedt

Follow-up Comment #7, bug #16805 (project freeciv):

Tested the trunk version and it seems to be working as intended. Thanks.

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