[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-27 Thread Goswin von Brederlow
Follow-up Comment #3, bug #16871 (project freeciv): No. So maybe it wasn't the number but just the wrong format. ___ Reply to this item at: http://gna.org/bugs/?16871 ___ Message sent

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-27 Thread pepeto
Update of bug #16871 (project freeciv): Status: In Progress = Duplicate Assigned to:None = pepeto Open/Closed:Open = Closed

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-26 Thread pepeto
Update of bug #16871 (project freeciv): Category:None = general Status:None = In Progress ___ Follow-up Comment #2: Since bug #16857 is

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-15 Thread Goswin von Brederlow
URL: http://gna.org/bugs/?16871 Summary: Having more AIs than nations segfaults at start Project: Freeciv Submitted by: mrvn Submitted on: Friday 10/15/2010 at 16:13 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16871] Having more AIs than nations segfaults at start

2010-10-15 Thread pepeto
Follow-up Comment #1, bug #16871 (project freeciv): After a fast check, it appeared to be similar to bug #16857. ___ Reply to this item at: http://gna.org/bugs/?16871 ___ Message posté