[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2013-10-08 Thread Jacob Nevins
Follow-up Comment #5, bug #16913 (project freeciv):

> Note that 'aifill' can be out of synchronization, when setting 
> high number on a ruleset with very low nations.
I've had a go at 'aifill' under bug #21179. I'm not sure about the specific
symptom reported here, but I've fixed some cases where it could previously get
out of sync.

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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2011-06-15 Thread David Fernandez

Follow-up Comment #4, bug #16913 (project freeciv):

>Patch has changed the behaviour a bit on trunk: now the "AI >Skill Level"
dropdown starts out with no default (which is a bit >more honest).
I confirm this behavior in revision 19760.

However, if you start a game and then you leave it, the AI skill level
appears again desynchronized.

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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2011-03-25 Thread Jacob Nevins

Follow-up Comment #3, bug #16913 (project freeciv):

Patch #2573 has changed the behaviour a bit on trunk: now the "AI Skill
Level" dropdown starts out with no default (which is a bit more honest).

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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2011-02-17 Thread Jacob Nevins

Follow-up Comment #2, bug #16913 (project freeciv):

See also bug #17749.

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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2010-10-20 Thread pepeto

Update of bug #16913 (project freeciv):

Category:None => client-gtk-2.0 
Priority:  5 - Normal => 1 - Later  

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Follow-up Comment #1:

As for bug #16444, the widget on the left of the start page are hard-coded
blind features. They assume the server is synchronized with them, and the
client has no way to know if this is correct.

Note that 'aifill' can be out of synchronization, when setting high number on
a ruleset with very low nations.


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[Freeciv-Dev] [bug #16913] Bug: AI Skill Level differs from Scenario loaded AI on Player List

2010-10-20 Thread anonymous

URL:
  

 Summary: Bug: AI Skill Level differs from Scenario loaded AI
on Player List
 Project: Freeciv
Submitted by: None
Submitted on: Thursday 10/21/2010 at 02:55 CEST
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

Selected a scenario game (North America classic/medium).
The Player List AI displays  under all Ai players.
However the AI Skill Level dropdown reads Novice. 

Also noticed if I start a new game, set an AI Skill level from the dropdown
to any AI Skill Level, hit cancel and load a scenario, the AI Skill Level in
the dropdown shows my selected AI Skill Level from the previous game that I
had canceled. 

It appears the Ai Skill dropdown remembers which AI Skill level I chose but
does not automatically set to the correct AI skill level if I choose a
scenario. 




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