[Freeciv-Dev] [bug #16998] Taking player in ongoing game fails

2010-11-03 Thread pepeto

Update of bug #16998 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #16998] Taking player in ongoing game fails

2010-11-01 Thread pepeto

Update of bug #16998 (project freeciv):

Category:None => client 
  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release: => 2.3.0  

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Follow-up Comment #1:

My mistake at revision 18357 (bug #16968). Fix attached.


(file #11054)
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Additional Item Attachment:

File name: trunk_update_queue_push.diff   Size:0 KB


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[Freeciv-Dev] [bug #16998] Taking player in ongoing game fails

2010-11-01 Thread Daniel Markstedt

URL:
  

 Summary: Taking player in ongoing game fails
 Project: Freeciv
Submitted by: dmarks
Submitted on: Tuesday 11/02/2010 at 08:05
Category: None
Severity: 4 - Important
Priority: 7 - High
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Taking a player in an ongoing game doesn't seem to work recently in trunk.

While attached to one player in a locally started game, do /take foo in the
chatline. This throws you back to the pregame UI. At this stage it doesn't
seem possible to return to the game at all.

A simple /obs doesn't seem to work either.




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