[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-12-04 Thread pepeto
Update of bug #17040 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread pepeto
Update of bug #17040 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?17040 ___ Message posté

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread Daniel Markstedt
Follow-up Comment #2, bug #17040 (project freeciv): Able to repro S2_3 r18506: 1)Start a new local game from client 2)Play a couple of turns (to let the AI players establish a couple of cities) 3)Become global observer with /obs 4)Click on a city on the map to open up the city dialog 5)Open

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-17 Thread pepeto
Update of bug #17040 (project freeciv): Status: Need Info = Confirmed ___ Follow-up Comment #3: I never noticed this menu... ___

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-16 Thread pepeto
Follow-up Comment #1, bug #17040 (project freeciv): I cannot reproduce. What is your real state: global observer or player observer? How do you change production? Editing the worklist city? Using the change production button? Using the clipboard stuff? From the city report?

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-08 Thread Daniel Markstedt
URL: http://gna.org/bugs/?17040 Summary: Observers can attempt to change city production Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/09/2010 at 05:02 Category: client-gtk-2.0 Severity:

[Freeciv-Dev] [bug #17040] Observers can attempt to change city production

2010-11-08 Thread pepeto
Update of bug #17040 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?17040 ___ Message posté