Update of bug #17132 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #8, bug #17132 (project freeciv):
Does this bug has a chance to be reproduced in S2_2?
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Follow-up Comment #9, bug #17132 (project freeciv):
Does this bug has a chance to be reproduced in S2_2?
No, as the reason for the bug to show was no applied to S2_2 (see bug #16800
file #11315).
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Update of bug #17132 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Planned Release: = 2.3.0, 2.4.0
Update of bug #17132 (project freeciv):
Depends on: = bugs #17139
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Update of bug #17132 (project freeciv):
Category:None = client-gtk-2.0
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Follow-up Comment #1, bug #17132 (project freeciv):
This is due to svn18587 (bug #16800). A check was added to
tile_change_terrain() to test if the units on the changed tile can survive
after a terrain change. Could you create a backtrace?
Follow-up Comment #2, bug #17132 (project freeciv):
after doing 'killall -SEGV freeciv-gtk2':
(gdb) bt full
#0 0x739e6f93 in poll () from /lib/libc.so.6
No symbol table info available.
#1 0x73eef4a9 in g_main_context_poll (context=0xadb580, block=value
optimized out,
Follow-up Comment #3, bug #17132 (project freeciv):
I need to make a minor correction to that last statement. It wasn't the
Caravan that triggered the error, it was an Engineer building railroad.
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Follow-up Comment #4, bug #17132 (project freeciv):
Belay that last. Moving a caravan causes the error, as does moving an
Engineer and moving an Ironclad. I'll attach a savegame.
(file #11374)
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Follow-up Comment #5, bug #17132 (project freeciv):
can you say which unit I have to move in the savegame?
also, try to start freeciv (client and/or server) with the option -F. Thus,
freeciv will do a core dump at the assert (needs 'ulimt -c unlimited'
before).
Did you move into unknown
Follow-up Comment #6, bug #17132 (project freeciv):
Playing the Tanzanians, moving the southern Ironclad into unknown terrain
generates the assertion, while the northern Ironclad does not? I'm also
getting the assertion simply from telling a unit to fortify... try the
Infantry in Piura. I
URL:
http://gna.org/bugs/?17132
Summary: in tile_change_terrain() [tile.c::503]: assertion
'can_unit_exist_at_tile(punit, ptile)' failed.
Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Tuesday 11/23/2010 at 21:23
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