Update of bug #17236 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #16, bug #17236 (project freeciv):
rebased patch; no changes compared to comment #12
(file #14258)
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Additional Item Attachment:
File name: 0007-unit-selection-dialog.patch Size:70 KB
Follow-up Comment #14, bug #17236 (project freeciv):
Huge step in the right direction. Nice work! It would be very
helpful to be able to select only sentried or only idle units
within those subsets. It would also be great to be able to
select only healthy or wounded units. Perhaps those
Follow-up Comment #15, bug #17236 (project freeciv):
Good call. I presumed someone had mentioned that bug, but I shall search,
and submit it if not. It has existed for a while, and still does in this
build. Thanks!
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Follow-up Comment #13, bug #17236 (project freeciv):
Huge step in the right direction. Nice work! It would be very helpful to be
able to select only sentried or only idle units within those subsets. It
would also be great to be able to select only healthy or wounded units.
Perhaps those
Follow-up Comment #12, bug #17236 (project freeciv):
rebased patch; changes:
- simplify usdlg_cmd
With the patch you can focus/center/sentry/ready units with different
selections. Please test!
(file #13928, file #13929)
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Additional
Update of bug #17236 (project freeciv):
Category: general = client-gtk-2.0
Status: In Progress = Ready For Test
Release: 2.4.0 =
Planned Release: