[Freeciv-Dev] [bug #17236] wish - select all idle units.

2011-02-03 Thread Matthias Pfafferodt
Follow-up Comment #10, bug #17236 (project freeciv): please see (and test) the new unit selection dialog in patch #2270 ___ Reply to this item at: http://gna.org/bugs/?17236 ___ Nachricht

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread Matthias Pfafferodt
Follow-up Comment #7, bug #17236 (project freeciv): At the moment we have for select: * Single Unit (Unselect Others) * All On Tile * Same Type on Tile * Same Type on Continent * Same Type Everywhere The original request was for: * Select idle units With the patch all combination of the

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread Nathan
Follow-up Comment #8, bug #17236 (project freeciv): Ooh! All the combinations, eh? Very exciting! (Sorry for not noticing the patch in progress!) Here are my ratings of the proposed combinations, on a scale of *1* (never want) to *5* (always want), though I welcome the all-combinations

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-17 Thread anonymous
Follow-up Comment #9, bug #17236 (project freeciv): What is missing then is Mode: * Add to selection * Remove from selection * Keep selected * Replace selection E.g. select all idle worker, add all sentry worker, press r to build roads, keep selected idle workers, press i to irigate.

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-16 Thread Nathan
Follow-up Comment #6, bug #17236 (project freeciv): Agreed. At some stage, Select All Units of This Type selected only idle units. I have pined for it ever since it went away. It would be nice to see that functionality return, in addition to the awesome selection options currently available.

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-15 Thread Matthias Pfafferodt
Update of bug #17236 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #5: I do get the following error message with this patch: (freeciv-gtk2:5850): Gtk-WARNING **:

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-08 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17236 (project freeciv): changes: * remove duplicated entry SELECT_SAME_TYPE_FORTIFIED (file #11509) ___ Additional Item Attachment: File name: 20101208-trunk-add-unit-selection-same-type-idle.patch Size:12 KB

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt
Update of bug #17236 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Release: = 2.4.0

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Vijay Kiran Kamuju
Follow-up Comment #2, bug #17236 (project freeciv): +/* Selection: activity. */ +enum unit_select_activity_mode { + SELACT_IDLE = 0, + SELACT_SENTRY, + SELACT_FORTIFIED, + SELACT_SETTLER, /* all 'settler' activities */ + SELACT_ALL, + NUM_SELACT +}; You sure the SELACT is not a typo.

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-07 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17236 (project freeciv): You sure the SELACT is not a typo. Yes; it is short for 'select activity'. It is similar to SELLOC (= select location) and SELTYPE (= select type). I did not find a better name ;-) But you are right - perhaps I should add a comment to sate

[Freeciv-Dev] [bug #17236] wish - select all idle units.

2010-12-05 Thread anonymous
URL: http://gna.org/bugs/?17236 Summary: wish - select all idle units. Project: Freeciv Submitted by: None Submitted on: Mon Dec 6 05:09:22 2010 Category: general Severity: 3 - Normal