Follow-up Comment #9, bug #17301 (project freeciv):
>> As an alternative to SEE_INSIDE, what would people think of a
>> server option where you always know where your own borders are,
>> but other players' are fogged?
> That sounds like an improvement to current situation
=> patch #6518.
>> (And
Follow-up Comment #7, bug #17301 (project freeciv):
This is still bothering me. I'd like more rulesets to used foggedborders by
default, but I feel I can't recommend it due to the issue described here.
As an alternative to SEE_INSIDE, what would people think of a server option
where you always
Follow-up Comment #8, bug #17301 (project freeciv):
As an alternative to SEE_INSIDE, what would people think of a
server option where you always know where your own borders are,
but other players' are fogged?
That sounds like an improvement to current situation (unlike the SEE_INSIDE
Follow-up Comment #6, bug #17301 (project freeciv):
why is it that some borders are permanently visible while
others are ephemeral and will disappear from the map when
fogged? This behavior seems to be random.
So, this was probably bug #18588. The last few comments are a digression on
that.
Update of bug #17301 (project freeciv):
Status: Ready For Test = Need Info
Planned Release: 2.3.0 =
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Follow-up Comment #5, bug #17301 (project freeciv):
why is it that some borders are permanently visible while
others are ephemeral and will disappear from the map when
fogged?
That sounds like a bug to me -- I wouldn't expect borders to
disappear when fogged. This isn't a behaviour
Follow-up Comment #4, bug #17301 (project freeciv):
why is it that some borders are permanently visible while
others are ephemeral and will disappear from the map when
fogged?
That sounds like a bug to me -- I wouldn't expect borders to disappear when
fogged. This isn't a behaviour I've
Follow-up Comment #3, bug #17301 (project freeciv):
I'd agree with Jacob here that the current behavior is confusing -why is it
that some borders are permanently visible while others are ephemeral and will
disappear from the map when fogged? This behavior seems to be random.
Note in screenshot
URL:
http://gna.org/bugs/?17301
Summary: Experimental ruleset enables 'foggedborders'
without borders=SEE_INSIDE
Project: Freeciv
Submitted by: jtn
Submitted on: Sun Dec 12 15:32:51 2010
Category: rulesets
Additional Item Attachment, bug #17301 (project freeciv):
File name: trunk-S2_3-experimental-borders.diff Size:0 KB
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Follow-up Comment #1, bug #17301 (project freeciv):
Personaly I don't like the 'see inside' option as it revals tiles without a
unit going where.
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Follow-up Comment #2, bug #17301 (project freeciv):
I don't think this is a good combination, as your own borders
likely extend outside your vision, so it's possible not to see
your own borders change, which is confusing. For instance, you
can attempt to paradrop to a square that you thought
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