[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2015-11-01 Thread Jacob Nevins
Follow-up Comment #9, bug #17301 (project freeciv): >> As an alternative to SEE_INSIDE, what would people think of a >> server option where you always know where your own borders are, >> but other players' are fogged? > That sounds like an improvement to current situation => patch #6518. >> (And

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2014-01-04 Thread Jacob Nevins
Follow-up Comment #7, bug #17301 (project freeciv): This is still bothering me. I'd like more rulesets to used foggedborders by default, but I feel I can't recommend it due to the issue described here. As an alternative to SEE_INSIDE, what would people think of a server option where you always

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2014-01-04 Thread Marko Lindqvist
Follow-up Comment #8, bug #17301 (project freeciv): As an alternative to SEE_INSIDE, what would people think of a server option where you always know where your own borders are, but other players' are fogged? That sounds like an improvement to current situation (unlike the SEE_INSIDE

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2012-06-29 Thread Jacob Nevins
Follow-up Comment #6, bug #17301 (project freeciv): why is it that some borders are permanently visible while others are ephemeral and will disappear from the map when fogged? This behavior seems to be random. So, this was probably bug #18588. The last few comments are a digression on that.

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2011-01-16 Thread Jacob Nevins
Update of bug #17301 (project freeciv): Status: Ready For Test = Need Info Planned Release: 2.3.0 = ___ Reply to this item at:

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-15 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #17301 (project freeciv): why is it that some borders are permanently visible while others are ephemeral and will disappear from the map when fogged? That sounds like a bug to me -- I wouldn't expect borders to disappear when fogged. This isn't a behaviour

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-14 Thread Jacob Nevins
Follow-up Comment #4, bug #17301 (project freeciv): why is it that some borders are permanently visible while others are ephemeral and will disappear from the map when fogged? That sounds like a bug to me -- I wouldn't expect borders to disappear when fogged. This isn't a behaviour I've

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-13 Thread Daniel Markstedt
Follow-up Comment #3, bug #17301 (project freeciv): I'd agree with Jacob here that the current behavior is confusing -why is it that some borders are permanently visible while others are ephemeral and will disappear from the map when fogged? This behavior seems to be random. Note in screenshot

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-12 Thread Jacob Nevins
URL: http://gna.org/bugs/?17301 Summary: Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE Project: Freeciv Submitted by: jtn Submitted on: Sun Dec 12 15:32:51 2010 Category: rulesets

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-12 Thread Jacob Nevins
Additional Item Attachment, bug #17301 (project freeciv): File name: trunk-S2_3-experimental-borders.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?17301 ___ Message sent

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-12 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17301 (project freeciv): Personaly I don't like the 'see inside' option as it revals tiles without a unit going where. ___ Reply to this item at: http://gna.org/bugs/?17301

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2010-12-12 Thread pepeto
Follow-up Comment #2, bug #17301 (project freeciv): I don't think this is a good combination, as your own borders likely extend outside your vision, so it's possible not to see your own borders change, which is confusing. For instance, you can attempt to paradrop to a square that you thought