[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2016-06-28 Thread Marko Lindqvist
Update of bug #17304 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2016-06-26 Thread Marko Lindqvist
Update of bug #17304 (project freeciv):

  Status:   Need Info => Ready For Test 

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Follow-up Comment #3:

This patch is a step to correct direction in any case. Let's have it like this
in S2_6.

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[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2016-06-21 Thread Marko Lindqvist
Update of bug #17304 (project freeciv):

 Planned Release: => 2.6.0-beta1, 3.0.0 


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[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2012-06-29 Thread Jacob Nevins
Follow-up Comment #2, bug #17304 (project freeciv):

This got stalled due to uncertainty over whether borders=SEE_INSIDE is a good
idea for a default (see bug #17301). What would Longturn do?

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[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2011-11-06 Thread anonymous

Follow-up Comment #1, bug #17304 (project freeciv):

The longturn game LTeX2.3 is now using the multiplayer ruleset. The setting
chosen by those playing is to enable foggedborders.
See http://longturn.org/ltex2-3-turn-fogged-borders

Please commit this patch.

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[Freeciv-Dev] [bug #17304] Multiplayer ruleset: enable borders+foggedborders by default?

2010-12-22 Thread Jacob Nevins

Update of bug #17304 (project freeciv):

 Summary: Should 'multiplayer' ruleset enable
borders+foggedborders by default? => Multiplayer ruleset: enable
borders+foggedborders by default?


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