[Freeciv-Dev] [bug #17378] Citizens can work even if tile occupied by hostile explorer
Update of bug #17378 (project freeciv): Planned Release: = 2.3.0, 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?17378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17378] Citizens can work even if tile occupied by hostile explorer
Update of bug #17378 (project freeciv): Category:None = docs ___ Follow-up Comment #2: So this bug is about missing documentation/help texts ___ Reply to this item at: http://gna.org/bugs/?17378 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17378] Citizens can work even if tile occupied by hostile explorer
Update of bug #17378 (project freeciv): Summary: Citizens can work even if tile ocuppied by hostile explorer = Citizens can work even if tile occupied by hostile explorer ___ Follow-up Comment #1: I think that's deliberate (if poorly documented) -- civilian units (those with the NonMil flag) don't prevent cities working tiles. I haven't checked how long that's been the case, but since 2.2.x at least. ___ Reply to this item at: http://gna.org/bugs/?17378 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev