[Freeciv-Dev] [bug #18085] River and Map Format
Update of bug #18085 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #10: Doesn't seem any point keeping this open... ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #3, bug #18085 (project freeciv): Maybe enable construction bridge over the lake terrain is solution, but only one tile over the lake. Nothing two tiles or crosswise / diagonally. Example: ''p+p'' = plain - lake - plain ''rbr'' = road - bridge - road Enable = north/south - east/west Not Enable = northwest/southeast - northeast/southwest ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #4, bug #18085 (project freeciv): Specials are buffalo, coal, fish, etc. No, those are resources stored to map.res??? in recent versions (in older versions there could be only two types of resources for each terrain type and those were stored as resource1 and resource2 in specials). Specials in current versions are roads, railroads, irrigation, mines, pollution, fallout and rivers. I'll investigate the source code today to figure out how to modify savegame in text editor to place (or remove) rivers. But shouldn't you be doing it in freeciv map editor anyway? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #5, bug #18085 (project freeciv): But shouldn't you be doing it in freeciv map editor anyway? What should I do in freeciv map editor anyway? Place and remove rivers? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #6, bug #18085 (project freeciv): This is a bit complicated and I'm not explaining all the alternatives now. I'll just explain the most probable way the river information is stored in your scenarios. Test this, and if it doesn't work we'll check other alternatives. River information is topmost bit in spe01_ maps. So, any tile with value higher than or equal to 8 has river in it (possible hex values being 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f). If value is less than 8, just add 8 to get same specials as before + river. ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #7, bug #18085 (project freeciv): River information is topmost bit in spe01_ maps. So, any tile with value higher than or equal to 8 has river in it (possible hex values being 0,1,2,3,4,5,6,7,8,9,a,b,c,d,e,f). If value is less than 8, just add 8 to get same specials as before + river. I don't know how to explain this, but I know how to create the rivers in the map. Value 2 has river in the nXXX layer. The attach file is check. First question: Is it possible to associate river with letter or symbol in the tXXX layer? No? No problem. Second question: Is it possible to enable construction road over the lake terrain? (file #12932) ___ Additional Item Attachment: File name: test.sav.gzSize:7 KB ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #8, bug #18085 (project freeciv): Is it possible to associate river with letter or symbol in the tXXX layer? t)errain layer contains base terrain. Rivers are specials that can appear on top of such base terrains. So no, you cannot define rivers in terrain layer (though civ1 used to have rivers as separate terrain type, not as modification to existing terrains) Is it possible to enable construction road over the lake terrain? No, you can't have roads on oceanic terrains. btw Are you limiting yourself to creating maps usable with default ruleset, or are you prepared to create custom rulesets to support them? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #9, bug #18085 (project freeciv): Thanks for reply. Are you limiting yourself to creating maps usable with default ruleset, or are you prepared to create custom rulesets to support them? Default and custom rulesets. ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
URL: http://gna.org/bugs/?18085 Summary: River and Map Format Project: Freeciv Submitted by: gorb Submitted on: ven 29 apr 2011 21:25:43 GMT Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Freeciv has 13 id terrains: glacier, deep ocean, desert, forest, plains, grassland, hills, jungle, lake, mountains, ocean, swamp and tundra. Every terrain is related to letter: http://freeciv.wikia.com/wiki/Map_format I create scenarios (http://forum.freeciv.org/viewtopic.php?t=6328) and I find complicated insert rivers in scenario. I used lake id terrain (+) for river, but things are not going well... many problems. Is it possibile to associate river with letter or symbol? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #1, bug #18085 (project freeciv): rivers are saved in another port of the savefile (I do not have access to the source code at the moment but I think it is saved in the spe_000 elements). Simply save a small map and compare the savefile to the rivers on the map. Perhaps this is noted in the wiki? ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18085] River and Map Format
Follow-up Comment #2, bug #18085 (project freeciv): I read in Map Format: ''spe_XX_ list of all specials located on the map''. Specials are buffalo, coal, fish, etc. I know how to insert river in file.sav: I write 2 in n000. ___ Reply to this item at: http://gna.org/bugs/?18085 ___ Messaggio inviato con/da Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev