[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load

2011-07-28 Thread Egor Vyscrebentsov
Update of bug #18376 (project freeciv): Status:None = Fixed Assigned to:None = evyscr Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load

2011-07-18 Thread Egor Vyscrebentsov
URL: http://gna.org/bugs/?18376 Summary: Xaw: incorrect gray alpha png load Project: Freeciv Submitted by: evyscr Submitted on: Пнд 18 Июл 2011 22:10:20 Category: client-xaw Severity: 3 - Normal

[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load

2011-07-18 Thread Jacob Nevins
Follow-up Comment #1, bug #18376 (project freeciv): This seems to have changed the fog-of-war behaviour, but not completely fixed it for me. Previously I was seeing an exciting repeating triangular black-and-white pattern in all unexplored areas; this can also be see in file #8195 attached to

[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load

2011-07-18 Thread Egor Vyscrebentsov
Follow-up Comment #2, bug #18376 (project freeciv): I forgot about mask, of course. Better fix is attached. My guess that whole function should be rewritten to get right fix. [And alpha channel never worked in gui-xaw.] (To be honest, I just wanted to remove distracting valgrind messages while

[Freeciv-Dev] [bug #18376] Xaw: incorrect gray alpha png load

2011-07-18 Thread Jacob Nevins
Follow-up Comment #3, bug #18376 (project freeciv): That fixes it properly for me, thanks. (This has been the most obvious bug in the Xaw client for me for a while.) ___ Reply to this item at: http://gna.org/bugs/?18376