[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2015-01-20 Thread Marko Lindqvist
Update of bug #18461 (project freeciv): Status: In Progress = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #8: At least the exact

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2015-01-03 Thread Marko Lindqvist
Update of bug #18461 (project freeciv): Assigned to:None = cazfi Planned Release: 2.4.0 = 2.5.0, 2.6.0, 3.0.0 ___ Reply to this item at:

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-10 Thread Matthias Pfafferodt
Update of bug #18461 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #7: I'm not 100% sure about the patch - can't be as I did only test my error case. Here it did

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-09 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18461 (project freeciv): civil_war() was designed to be called during turn change (ai phase for all players). Now, it can be executed via a lua function at any time. Thus, the ai phase does not have to be initialized. One possible solution would be to check for this if

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-09 Thread Jacob Nevins
Follow-up Comment #2, bug #18461 (project freeciv): Oh, rats. (Doesn't civil_war() execute mid-turn when you trigger it by taking over a city? Is that already dealt with?) ___ Reply to this item at: http://gna.org/bugs/?18461

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-09 Thread Matthias Pfafferodt
Update of bug #18461 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: I did some tests and I do use a unique setting: civil_war() is called via the lua signal

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-09 Thread Marko Lindqvist
Follow-up Comment #4, bug #18461 (project freeciv): Is civil war another case where phasemode != simultaneous would cause problems as described in bug #18333? ___ Reply to this item at: http://gna.org/bugs/?18461

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-09 Thread Marko Lindqvist
Follow-up Comment #6, bug #18461 (project freeciv): Are you sure about the patch? Just by reading it (without checking from source code more context) I notice that you add initialization to one place, but don't remove it from anywhere. Isn't this going to cause double initialization? (If it is,

[Freeciv-Dev] [bug #18461] crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.)

2011-08-06 Thread Matthias Pfafferodt
URL: http://gna.org/bugs/?18461 Summary: crash using lua function civil_war (in ai_plr_data_get() [aidata.c::310]: assertion 'ai-phase_initialized' failed.) Project: Freeciv Submitted by: syntron Submitted on: So 07 Aug 2011 00:34:57