[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2013-02-24 Thread Jacob Nevins
Follow-up Comment #6, bug #18467 (project freeciv):

 Fortunately for that user, the server apparently is *not* shut 
 down (bug 2?)
Raised as bug #20555.

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2013-02-16 Thread pepeto
Follow-up Comment #5, bug #18467 (project freeciv):

See also bug #17216

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-22 Thread Seb

Follow-up Comment #2, bug #18467 (project freeciv):

I'm also having this problem, but running as Administrator does not solve it.
I'm using FreeCiv 2.3.0 on Windows XP Pro, SP3. %PATH% C:HomeAdministrator,
with full administrative rights to the entire directory.

In addition to the error messages in the description, I get this when I try
to save game settings using the FreeCiv client: Save failed, cannot write to
file C:HomeAdministrator/.freeciv-client-rc-2.3

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-22 Thread Seb

Follow-up Comment #3, bug #18467 (project freeciv):

If it helps, saving worked correctly in 2.1.8...

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-22 Thread Seb

Follow-up Comment #4, bug #18467 (project freeciv):

Save failed, cannot write to file
C:HomeAdministrator/.freeciv-client-rc-2.3

I just noticed it autosaves correctly into
C:HomeAdministrator/.freeciv/saves/. Upon trying to load one of these saves
I got an error message:

/load: Name
C:HomeAdministrator.freecivsavesfreeciv-T0147-Y00940-auto.sav.bz2 disallowed
for security reasons.
/vote: Your new vote (load
C:HomeAdministrator.freecivsavesfreeciv-T0147-Y00940-auto.sav.bz2) was not
legal or was not recognized.

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-19 Thread Jacob Nevins

Follow-up Comment #1, bug #18467 (project freeciv):

Additional info from thread: it works for this person if they install Freeciv
as Administrator, but not if they don't.

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[Freeciv-Dev] [bug #18467] Client fails to get hack access to spawned server

2011-08-07 Thread Jacob Nevins

URL:
  http://gna.org/bugs/?18467

 Summary: Client fails to get hack access to spawned server
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Aug  7 20:49:05 2011
Category: None
Severity: 4 - Important
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.4
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

Reported on the wikia forum
http://freeciv.wikia.com/wiki/Forum:Can%27t_save_the_game:

In single-player mode, one Windows user is getting the message Failed to
obtain the required access level to take control of the server. The server
will now be shutdown.

Clearly this shouldn't happen (bug 1). Fortunately for that user, the server
apparently is *not* shut down (bug 2?), and they can carry on playing fine --
but they cannot save games (or do anything else requiring privilege -- they
can change server settings only by dint of being the only player and winning
votes, for instance).

This is their log (from the wiki page):


Freeciv is free software and you are welcome to distribute copies of it under
certain conditions; 
See the Copying item on the Help menu. 
Now ... Go give 'em hell!
Starting server...
Welcome to the Freeciv version 2.2.4 Server at port 5556. 
You are logged in as 'xxx' connected to xxx. 
Failed to obtain the required access level to take control of the server. The
server will now be shutdown. 
New vote (number 1) by xxx: set topology 5 (needs 51% in favor). 
Vote 1 set topology 5 is passed 1 to 0 with 0 abstentions and 0 who did not
vote. 
Vote 1: xxx voted yes.
(server prompt): 'set topology 5'
Option: topology has been set to 5. 
/quit: You are not allowed to use this command.


This is with 2.2.4, but I can't think of anything we've fixed since then that
might fix this.




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