[Freeciv-Dev] [bug #18641] remove a player
URL: http://gna.org/bugs/?18641 Summary: remove a player Project: Freeciv Submitted by: akfaew Submitted on: Sun Sep 11 09:49:14 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2.3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I'm confused: /help remove Command: remove - Fully remove player from game. Synopsis: remove player-name Level: ctrl Description: This *completely* removes a player from the game, including all cities and units etc. Use with care! /remove testuser Players cannot be removed once the game has started. Can a player have cities and units before the game starts? ___ Reply to this item at: http://gna.org/bugs/?18641 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18641] remove a player
Follow-up Comment #1, bug #18641 (project freeciv): Can a player have cities and units before the game starts? They can if they are defined in a scenario. However, the limitations on the command are such that it seems pretty useless. IMHO it should either be liberated from the restriction or eliminated. I assume that the game start restriction was applied due to issues with diplomacy, AI confusion, or something similar? ___ Reply to this item at: http://gna.org/bugs/?18641 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev