[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2012-03-03 Thread Jacob Nevins
Follow-up Comment #2, bug #18754 (project freeciv):

I'm adding confirmation to the disband action specifically in bug #19459. I'll
leave this ticket for the more general issue of the Gtk city dialog menus
being a bit twitchy.

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[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-10-02 Thread Jacob Nevins

Update of bug #18754 (project freeciv):

Severity:   2 - Minor = 3 - Normal 


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[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-10-01 Thread DynV

Follow-up Comment #1, bug #18754 (project freeciv):

Severity: 3
set Severity 3
Severity=3

If the previous command attempts was unsuccessful, please set this bug to
normal. I was previously more involved with units, thus interested in the
Present units sections ; but now that I made a couple city tours, thus
interested in Supported units, I've disbanded units and it aggravate me, being
conservative in my terminology.

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[Freeciv-Dev] [bug #18754] Unit context menu too responsive

2011-09-28 Thread DynV

URL:
  http://gna.org/bugs/?18754

 Summary: Unit context menu too responsive
 Project: Freeciv
Submitted by: dynv
Submitted on: Wed 28 Sep 2011 07:40:16 AM GMT
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

This is on the edge of being normal because it isn't used much throughout a
game but it's quite annoying when it happen and can even force a reload should
one be unlucky enough to choose Disband Unit.

In the city windows, in the Present units section, when clicking on a unit a
contextual menu appear containing Activate Unit, Fortify Unit along with the
dreaded Disband Unit mentioned in the introduction. If I simply click on a
unit, unless the context menu item happen to be disabled, it will click that
item then close the menu in a blink of an eye.

The workaround to this is to unbehaviorate (couldn't verify it was the word
meaning stopping a behavior) not completing the click by not releasing it on
the context menu ; which is annoying but mostly not devastating (see intro).




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File Attachments:


---
Date: Wed 28 Sep 2011 07:40:16 AM GMT  Name:
freeciv2.3.0-city-unit-context_menu.png  Size: 243kB   By: dynv
Just in case my description wasn't sufficient.
http://gna.org/bugs/download.php?file_id=14178

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