[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-10-02 Thread DynV

Follow-up Comment #3, bug #18755 (project freeciv):

I replied by email to freeciv-dev@gna.org to include the quote, as I didn't
see a quote button on the web interface, but the email has been stuck in
moderation for 2 days.

 or it should behave like a view-port (like interactive real
 world map sites) that pushes aside when dragging  dropping
 inside of it ; in either case not needing scroll bars.
 Not sure what you mean by dragging and dropping; there are no
drag-and-drop
 operations in Freeciv involving the minimap.

I'm not sure view-port (viewport) is the right term but it's the one I'm
using for a lack of a better term. Whichever word it is, it's suppose to
describe a navigable hole in part of a (much) larger part. Getting back to
my example, let's say you are at 100m scale clearly seeing the streets path,
well if you want to get to another town, you will have to drag  drop a lot in
that hole so that the image at that scale cross the municipal border, yet
alone get into the town center. To further show what I mean I created an image
 in which the dark grey border are static and the light grey is the virtual
movement and the arrow show dragging  dropping in the middle of the
view-port.

Well that hole doesn't need scroll bars because it should be big enough to
allow dragging  dropping and you theoretically get to any point using it (I
think few people would have the patience go across a continent at clear street
level (zoom)).

---

The following was in a PS email.

Ok! I don't know what happened but after a few hours with Freeciv closed
(earlier I closed and reopened it right away), the interface is now changed
and there' s about twice the area for the minimap.

Well I think this should be changed into a suggestion for when the small
displays option is enabled. There's never a need for scroll bar with the way
modern maps function, using the principle I showed in my image. 

(file #14191)
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Re: [Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-29 Thread dynvec
Ok! I don't know what happened but after a few hours with Freeciv closed 
(earlier I closed and reopened it right away), the interface is now 
changed and there' s about twice the area for the minimap.


Well I think this should be changed into a suggestion for when the small 
displays option is enabled. There's never a need for scroll bar with the 
way modern maps function, using the principle I showed in my image.




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[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread DynV

URL:
  http://gna.org/bugs/?18755

 Summary: minimap has scroll when widgets NOT for small
displays
 Project: Freeciv
Submitted by: dynv
Submitted on: Wed 28 Sep 2011 08:06:13 AM GMT
Category: client-gtk-2.0
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

First I thought my issue was related to #16904 but I have doubts about that.

I have a large display (over 2Mp) and I noticed the minimap (mini-map, mini
map) has scroll bars and I thought something was wrong because either the
whole map should be shrinked enough fit however small space it has (well at
least ~60px) or it should behave like a view-port (like interactive real world
map sites) that pushes aside when dragging  dropping inside of it ; in either
case not needing scroll bars.




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[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread DynV

Follow-up Comment #1, bug #18755 (project freeciv):

Oh! The title mentioned it but I forgot to detail it in the description: I
thought the behavior (scroll bars) was related to the interface (tab) option
Arrange widget for small display but unchecking it stayed the same ; even
after leaving the game and reloading it.

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[Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread Jacob Nevins

Follow-up Comment #2, bug #18755 (project freeciv):

Changing the small display option just changes how much space is allowed
for the minimap. Depending on the map size, that may be enough to add/remove
scrollbars.

 either the whole map should be shrinked enough fit however 
 small space it has (well at least ~60px)
I think the shrinking logic is far from perfect, but as of 2.3.x, Freeciv
supports maps where even a 1 pix/tile minimap would be too large to be
sensible; and a minimap that doesn't have at least one pixel per tile doesn't
seem very useful. So it's got to be a viewport sometimes.

 or it should behave like a view-port (like interactive real 
 world map sites) that pushes aside when dragging  dropping 
 inside of it ; in either case not needing scroll bars.
Not sure what you mean by dragging and dropping; there are no drag-and-drop
operations in Freeciv involving the minimap.

I agree that scrollbars you can interact with are unnecessary, but I think
that scrollbars, or something like them, are useful to show what proportion of
the whole map the minimap is a viewport onto; unlike Google Maps, you don't
necessarily already have a good idea what the whole thing looks like. If
they're not interactive, they could stand to be a lot narrower.

I did once look at rationalising all this in bug 17825
http://gna.org/bugs/?func=detailitemitem_id=17825#comment1, but I couldn't
work out exactly what the right design was -- only that what we have today
isn't it ;)

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Re: [Freeciv-Dev] [bug #18755] minimap has scroll when widgets NOT for small displays

2011-09-28 Thread dynvec
Ok I hope by replying by email to freeciv-dev@gna.org that there will be 
the quote, I didn't see a quote button on the web interface



or it should behave like a view-port (like interactive real
world map sites) that pushes aside when dragging  dropping
inside of it ; in either case not needing scroll bars.

Not sure what you mean by dragging and dropping; there are no drag-and-drop
operations in Freeciv involving the minimap.

I'm not sure view-port (viewport) is the right term but it's the one I'm 
using for a lack of a better term. Whichever word it is, it's suppose to 
describe a navigable hole in part of a (much) larger part. Getting 
back to my example, let's say you are at 100m scale clearly seeing the 
streets path, well if you want to get to another town, you will have to 
drag  drop a lot in that hole so that the image at that scale cross the 
municipal border, yet alone get into the town center. To further show 
what I mean I created an image  in which the dark grey border are static 
and the light grey is the virtual movement and the arrow show dragging  
dropping in the middle of the view-port.


Well that hole doesn't need scroll bars because it should be big enough 
to allow dragging  dropping and you theorically get to any point using 
it (I think few people would have the patience go across a continent at 
clear street level (zoom)).


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