[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-04 Thread Jacob Nevins
Update of bug #18768 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-01 Thread Michal Mazurek
Follow-up Comment #2, bug #18768 (project freeciv): I am sorry about this, but it now occurs to me this might have been the effect of trading sea maps :) ___ Reply to this item at: http://gna.org/bugs/?18768

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-11-01 Thread Jacob Nevins
Follow-up Comment #3, bug #18768 (project freeciv): That could probably do it! Shall we close this ticket? ___ Reply to this item at: http://gna.org/bugs/?18768 ___ Message sent via/by

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-10-01 Thread Michal Mazurek
URL: http://gna.org/bugs/?18768 Summary: Some tiles mysteriously revealed Project: Freeciv Submitted by: akfaew Submitted on: Sat Oct 1 18:42:05 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18768] Some tiles mysteriously revealed

2011-10-01 Thread Jacob Nevins
Follow-up Comment #1, bug #18768 (project freeciv): Further (non-)clues from IRC: jtn: What if you disconnect and reconnect again? akfaew: it's sthill here jtn: Is it even possible that your ally has boats yet? akfaew: nobody has research ships yet. at most 2 technologies are know per nation