[Freeciv-Dev] [bug #18980] destroying fortress makes tile neutral

2011-11-11 Thread Echter Name

Follow-up Comment #2, bug #18980 (project freeciv):

one round (but the units on it cause unhappy citizens (and a city with many
unhappy citizens without a cmagent causes ...))

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[Freeciv-Dev] [bug #18980] destroying fortress makes tile neutral

2011-11-11 Thread Jacob Nevins

Follow-up Comment #1, bug #18980 (project freeciv):

Doesn't it sort itself out in the next turn? Or is it permanent?

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[Freeciv-Dev] [bug #18980] destroying fortress makes tile neutral

2011-11-11 Thread Echter Name

URL:
  

 Summary: destroying fortress makes tile neutral
 Project: Freeciv
Submitted by: gaymmaster
Submitted on: Fr 11 Nov 2011 18:28:31 GMT
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3.0
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

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Details:

Freeciv-2.3.0-gtk2

destroying a fortress makes the tile neutral instead of recalculating
borders

http://img208.imageshack.us/img208/7589/62074310.jpg



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File Attachments:


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Date: Fr 11 Nov 2011 18:28:31 GMT  Name: f.jpg  Size: 245kB   By: gaymmaster



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