[Freeciv-Dev] [bug #19339] Units menu and multiple units built/turn

2012-02-05 Thread Jacob Nevins
Update of bug #19339 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19339] Units menu and multiple units built/turn

2012-02-04 Thread Michal Mazurek
Follow-up Comment #2, bug #19339 (project freeciv):

I have tested this - it works as expected

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[Freeciv-Dev] [bug #19339] Units menu and multiple units built/turn

2012-02-03 Thread Jacob Nevins
Update of bug #19339 (project freeciv):

Category:None => client 
  Status:None => Ready For Test 
 Assigned to:None => jtn
Operating System:None => Any
 Planned Release: => 2.3.2,2.4.0,2.5.0  

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Follow-up Comment #1:

Good point.
Patch depends on that for bug #19403.

(file #14993, file #14994)
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Additional Item Attachment:

File name: trunk-S2_4-unit-report-build-slots.diff Size:5 KB
File name: S2_3-unit-report-build-slots.diff Size:4 KB


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[Freeciv-Dev] [bug #19339] Units menu and multiple units built/turn

2012-01-27 Thread Michal Mazurek

URL:
  

 Summary: Units menu and multiple units built/turn
 Project: Freeciv
Submitted by: akfaew
Submitted on: Fri Jan 27 19:48:54 2012
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The new rulesets allow a city to build more than one unit/turn. If I have a
city that will build 3 mech. infantry, the units menu will show only one as
being 'in prog'.




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